Universal Fighting Engine v1.7 | Unity Web Player


Other Versions
Unity Web Player
PC
Android
Web GL

Player 1 Controls:
Player 2 Controls:
Move, crouch, jump:
Light Punch & Character Select:
Medium Punch:
Heavy Punch:
Light Kick:
Medium Kick:
Heavy Kick:
W, A, S, D
T
Y
U
G
H
J
Move, crouch, jump:
Light Punch & Character Select:
Medium Punch:
Heavy Punch:
Light Kick:
Medium Kick:
Heavy Kick:
Arrow Keys
Insert
Delete
Home
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Important Notes:


  • Network is not supported in certain exports. To test network download either PC, Android or iOS versions.
  • Unity's web player is deprecated, as a result 1.7 could not be ported. To test the updates made to 1.7 download one of the other versions.
  • WebGL port is not 100% stable. The technology is relatively new, and Unity is still working on it.
  • These demos are loaded with the latest version of Fuzzy A.I. (not included on Basic, PRO and Source).
  • To switch AI engines (Random and Fuzzy) use the main menu options. Fuzzy AI also allows for difficulty settings.
  • Mike has limited amount of animations. He can't be thrown and his crumple and sweep reactions are just place holders. To test attacks like focus attack and throw, have a match with the other characters.
  • Hold back to block incoming attacks.
  • Parry an attack by tapping Forward before getting hit.

Special Moves:


Mike
Remarks:
- Legacy Animation
- Shotokan like character

Fireball - Down, Forward, Punch (Any)
Dragon Punch - Forward, Down, Forward, Punch (Any)
Shinku Hadouken - Down, Forward, Down, Forward, Light Punch (2 meters)
Metsu Shoryuken - Down, Forward, Down, Forward, Medum Punch (2 meters)
Shinryuken - Down, Forward, Down, Forward Heavy Punch (4 meters)
Shouryuu-Reppa - Down, Forward, Down, Forward Heavy Kick (4 meters)

Custom Combos:
1 - Light Punch, Light Kick, Medium Kick, Heavy Kick
2 - Heavy Punch, Heavy Dragon Punch
3 - Crouching Light Punch, Crouching Light Kick, Crouching Medium Punch, Crouching Medium Kick, Crouching Heavy Kick
4 - Crouching Light Punch, Crouching Light Kick, Crouching Medium Punch, Crouching Medium Kick, Crouching Heavy Punch
5 - (Corner) Jump Medium Kick, Crouching Medium Punch, Crouching Heavy Punch, Shinryuken, Heavy Dragon Punch, Metsu Shoryuken
6 - (Mid Screen) Crouching Heavy Punch, Shinku Hadouken x 2, Dash, Heavy Dragon Punch, (Corner) Metsu Shoryuken

And much more...



Robot Kyle
Remarks:
- Mecanim Animation
- UMvC3 inspired air combos

Fireball - Back (charge), Forward, Punch (Any)
Power Punch - Down, Forward, Weak + Heavy Punch (4 meters)
Wall Launcher - Forward + Heavy Punch
Throw - Button 3
Focus Attack - Heavy Kick (hold and release for higher damage. Hold all the way for an unblockable attack)

Custom Combos:
1 - Crouching Light Punch, Crouching Light Kick, Crouching Heavy Punch, Crouching Heavy Kick
2 - Light Punch, Light Kick, Heavy Punch, Heavy Kick, (Auto-Jump), Light Kick, Heavy Kick, Heavy Punch
3 - Light Punch, Light Kick, Heavy Punch, Wall Launcher, Heavy Kick, (Auto-Jump), Light Kick, Heavy Kick, Heavy Punch
4 - (from combo 2/3) Heavy Kick, (Auto-Jump), Heavy Kick, Heavy Punch, (Land) Power Punch

And much more...



Mecanim Bot/Joan
Remarks:
- Mecanim Animation
- Chun-Li inspired move set

Hyakuretsukyaku - Light Kick (x3)
HouyokuSen - Back (charge), Forward, Back, Forward, Heavy Kick (2 meters)
Throw - Light Punch + Light Kick

Custom Combos:
1 - Light Punch, Light Kick, Medium Punch, Medium Kick, Heavy Kick
2 - Heavy Kick, Hyakuretsukyaku
3 - (Air) Heavy Kick, (Ground) Medium Kick, Hyakuretsukyaku (x2), HouyokuSen, Dash, Medium Kick

And much more...


Special Notes:

  • Remember: This is just an experimental build made to demonstrate what can be accomplished using UFE tools. Everything you see here can easily be customized with absolutely no coding. For more information visit the link below.
  • For more information, videos, and how to acquire UFE, visit this Unity Forum Thread or www.ufe3d.com.