====== Character Rotation Options ====== Customize how characters handle rotation when switching sides during gameplay. {{ :global:global_characterrotationoptions.png?nolink |}} ---- **Right Side Mirror:** Automatically mirrors characters [[:animationtypes|animations]] when switching sides. (Default: Enabled) **Always Face Opponent:** Ensures characters are always rotated to face their opponent. (Default: Enabled) **Rotate While Jumping:** Characters rotate mid-air when switching sides. (Default: Disabled) **Allow Airborne Side Switch:** Permits side switching while airborne. (Default: Disabled) **Rotate On Move Only:** Characters will only rotate when performing movement. (Default: Disabled) **Fix Rotation When Stunned:** Automatically fixes the character's rotation when stunned. (Default: Disabled) **Fix Rotation When Blocking:** Ensures characters maintain proper rotation when blocking. (Default: Enabled) **Fix Rotation On Hit:** Adjusts character rotation instantly upon being hit. (Default: Disabled) **Allow Corner Stealing:** Allows a character to steal their opponent's corner position during side switching. (Default: Disabled) **Smooth Rotation:** Enables smoother transitions when rotating. (Default: Enabled) * **Rotation Speed:** The speed at which characters rotate when switching sides. (Default: 30) **Mirror Blending (Mecanim Only):** Defines the blending speed for mirrored animations when using Mecanim. (Default: 0.04) ---- Code access: UFE.config.characterRotationOptions ---- [[global:start|< Back to Global Editor]]