====== Particle Effects Options ====== Create a quick particle effect for visual glare. This has no impact on game play. {{ :move:move_particles.jpg?nolink |}} ---- **Casting Frame:** When during the move the particle should be cast. **Particle Effect:** The Game Object Prefab containing the desired particle effect. **Sticky:** If toggled on, the particle will follow the body part as it emits. **Destroy when move ends:** Automatically destroys the particle when the move is completed. **Duration (seconds):** How long this particle should last on screen. **Body Part:** The body part relative to the character (defined in the hitbox setup) where this particle will appear. **Initial Rotation:** The start rotation (relative to the body part) this particle will have when this move plays. **Off Set (relative):** The position (relative to the body part) this particle will appear when this move plays. **Note:** It's recommended that you set the particle effects set inside your FBX animation instead of using this tool, as it will give you more control. ---- Code example: void OnHit(HitBox strokeHitBox, MoveInfo move, CharacterInfo hitter){ Debug.Log("Total effects:" + move.particleEffects.Length); } ---- [[move:start|< Back to Move Editor]]