====== Player Conditions ====== {{ :move:move_playerconditions.png?nolink |}} Select which conditions each player must be in order for this move to be executable. ---- **Self / Opponent** * **Basic Move Filter:** This move is only playable if the character/opponent is executing one of the listed basic moves. To ignore this filter, leave this list with 0 elements. * **Possible States:** * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward, jumping back or down. * **Opponent Distance:** On a proximity range, how far is the other character for this move to be allowed. 0 being very close and 100 very far. * **Jump Arc:** (Jump states only) Where in the jump should the character be to be able to play this move, being 0 taking off, 50 top of the jump, 100 at landing. * **Idle, Moving Forward, Moving Back:** (toggles, Stand state only) If standing, when can this move be executed. //Example:// Forward + Button moves can be created by having only //Moving Forward// toggled. * **Blocking:** Can this move be executed while the player is blocking? * **Block Stunned:** Can this move be executed while the player is block stunned? * **Stunned:** Can this move be executed while the player is stunned? * **Reset Stun Value:** Reset the stun value the character was in. NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update. To do so, simply select each move from your move list. Once the Move Editor loads it, it will automatically update them to the new system. ---- [[move:start|< Back to Move Editor]]