Mostroscopy is available on Steam!
2 2023-09-28 17:53:25
Re: Mostroscopy (16 replies, posted in Showcase)
The Steam page is up already!
3 2023-09-24 14:20:11
Re: Mostroscopy (16 replies, posted in Showcase)
Really good work strider!
I'm Looking forward to playing and helping you improve your project.
i'll get you a game key as soon as possible!
Thanks a lot for all you've helped already!
5 2023-06-16 00:06:23
Re: Character Specific Move Info Controller (Script Usage Tutorial) (2 replies, posted in Tips & Articles)
this could be used Hypothetically with stage names too right?
6 2023-02-09 16:30:25
Re: How can move activate a script (3 replies, posted in Source Coding)
How can i get through a script the stage and position of a character?
Thanks!
7 2023-01-31 00:29:25
Re: Stage attacks like in power stone? (5 replies, posted in 3D Gameplay)
You can force a button press via code.
You can also design code to react to certain conditions
a condition like a specific location and a specific attack?
9 2023-01-28 23:18:26
Re: Stage attacks like in power stone? (5 replies, posted in 3D Gameplay)
yeah, i suppose the attack has to be a move file in the player Move sets, but that can only be triggered via a button press when in a specific part of a stage.
10 2023-01-27 16:18:17
Topic: Stage attacks like in power stone? (5 replies, posted in 3D Gameplay)
Hi, i want to make an arena fighter and add triggers in the stage to perform special moves like in power stone, any idea of how to start to make something like that?
Thanks!
11 2023-01-26 22:47:36
Re: Retro Toy Fighters (14 replies, posted in Showcase)
12 2023-01-14 03:18:05
Re: Stance change triggered by life. (3 replies, posted in General)
You can achieve this by using the OnLifePointsChange event, then accessing the stance change function like this:
using UnityEngine; using UFE3D; public class ChangeStance : MonoBehaviour { private bool rageMode; private void Start() { UFE.OnLifePointsChange += this.OnLifePointsChange; } void OnLifePointsChange(float newLifePoints, ControlsScript player) { if (!rageMode && player.currentLifePoints <= 20) { rageMode = true; player.MoveSet.ChangeMoveStances(CombatStances.Stance2); } } }
For more on coding events check out this page:
http://www.ufe3d.com/doku.php/code#global_events
Interesting, this script should be added directly to the character?
14 2022-11-26 02:41:37
Re: Combate Monero (25 replies, posted in Showcase)
StriderSpinel wrote:haha!
Get that online working please!
Would love to, but combate is still in UFE 1.8.6... well, the last one before 2.0, and the guy who helped us port it to Playstation got it working on a newer Unity version because Sony wouldn't accept and older version.
Also, i know nothing of programming and making it work online is beyond my human comprehension.
15 2022-11-26 02:39:03
Re: Combate Monero (25 replies, posted in Showcase)
Here's the Playstation Trailer
and the updated Playstation page
16 2022-11-09 21:55:24
Re: Combate Monero (25 replies, posted in Showcase)
That's right! we've accomplished a long dreamed dream and finally one of our games is getting published on a console!
Combate Monero is heading towards PS4-PS5!
https://store.playstation.com/es-mx/concept/10004763/
there's no official date on the site yet but it's supposed to be around november 12th
It's been a while since our first game Tzompantli was in development that we had our mind set on publishing on console and it is finally becoming a reality. Thank you everybody by helping here in the forums and comenting on the game and thanks for UFE, otherwise it couldn't be possible!
Let's keep going!
(this is a friend's ps5 showing the game on the store)
17 2022-10-21 00:38:49
Re: Stage Loading Method "Scene File" - Error (8 replies, posted in General)
ArgumentException: Scene to unload is invalid
UnityEngine.SceneManagement.SceneManagerAPI.UnloadSceneAsyncByNameOrIndex (System.String sceneName, System.Int32 sceneBuildIndex, System.Boolean immediately, UnityEngine.SceneManagement.UnloadSceneOptions options, System.Boolean& outSuccess) (at <4a31731933e0419ca5a995305014ad37>:0)
UnityEngine.SceneManagement.SceneManager.UnloadSceneNameIndexInternal (System.String sceneName, System.Int32 sceneBuildIndex, System.Boolean immediately, UnityEngine.SceneManagement.UnloadSceneOptions options, System.Boolean& outSuccess) (at <4a31731933e0419ca5a995305014ad37>:0)
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync (System.String sceneName) (at <4a31731933e0419ca5a995305014ad37>:0)
UFE.EndGame (System.Boolean killEngine) (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:2116)
UFE.HideScreen (UFE3D.UFEScreen screen) (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:713)
UFE._StartStoryModeConversationBeforeBattleScreen (UFE3D.UFEScreen conversationScreen, System.Single fadeTime) (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:3227)
UFE._StartStoryModeBattle (System.Single fadeTime) (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:3177)
UFE+<>c__DisplayClass367_0.<StartStoryModeBattle>b__0 () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:1188)
FluxCapacitor.ExecuteLocalDelayedActions () (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:909)
FluxCapacitor.ApplyInputs (System.Int64 currentFrame) (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:587)
FluxCapacitor.DoFixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:297)
UFE.FixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:2596)
18 2022-10-21 00:16:03
Re: Stage Loading Method "Scene File" - Error (8 replies, posted in General)
I'm getting this same error while playing arcade, everything seems to be fine, but still i get the error, checked all the scene files and there's nothing out of the ordinary
20 2022-07-19 20:51:51
Re: UFE 2.5.0 Changelog (52 replies, posted in General)
i was looking for the new outro options but can't find them.
21 2022-05-18 10:53:50
Topic: Delay between Rounds (1 replies, posted in General)
Hi, i have a little strange behaviour here.
When a round is over, the game takes a while to call who won. the opponent lays on the ground and the winner stays on it's idle animations for like 5 seconds before the win title appears and the round win mark is awarded. This error just came out of nowhere suddenly. Don't know what's causing it.
Thanks!
23 2022-05-11 19:24:03
Re: Desynch problems (12 replies, posted in General)
Ethan does use the resource loading method, I wonder if that has something to do with it? Probably not but would be worth mimicking the ethan setup for the best results.
Worth giving it a shot! Thanks!!
24 2022-05-11 12:09:14
Re: Synchronization Lost (1 replies, posted in General)
Hey! Always getting Synchronization Lost.
+ Source version
+ RollBack Netcode
+ MapRecorder
What could be the reason?Frame: 1837
Expected State: [FluxSimpleState | info = [P1 anim frame = 1711, P2 anim frame = 470, Distance = 4.59861)] | frame = 1837]
Received State: [FluxSimpleState | info = [P1 anim frame = 1711, P2 anim frame = 500, Distance = 4.587421)] | frame = 1837]
i'm getting a very similar problem, you can check this topic:
http://www.ufe3d.com/forum/viewtopic.php?id=3397
a way to sort some of the errors is making logs they say, and compare them.
so far i've had no luck, but we're trying to dig out the problems step by step.
25 2022-05-11 12:01:14
Re: Desynch problems (12 replies, posted in General)
Here's something new in this desynch problem, what we've just found out, is that when using our characters, we get a lot of rollback frames on almost any move or input, while Ethan (one of the default characters in the ufe package) doesn't, and when using Ethan and one of our characters, the roll back also isn't that much high. I have a video to share. What can be causing this strange behaviour on the rollback frames?
Thanks for the help!