301

(8 replies, posted in UFE 1 (Deprecated))

for example the options menu in the ingame pause gives me some problems, but my brother is testing too (he's using Mac) and says no menu works with the mouse. sad

MisterMind or Yumchagames actually came out with the solution a while ago, but it send an error still, today a friend of mine who is a programmer came to visit and ask him so he got the answer, HE SAVED THE DAY FOR BOTH OF US!

Thanks a lot for the compliments!

keep up the good work too!

XD

ok, here's how to fix it:

in LegacyControl.cs change

return (animator.IsPlaying(clipName));

with:

if (animator != null) {
    return (animator.IsPlaying(clipName));
} else {
    return false;
}

and that's all!

304

(8 replies, posted in UFE 1 (Deprecated))

i have a little question here.

Normaly i test my game on pc of course, but some menus allow me to use the mouse as an input way, and some other don't, i some ONLY receive info frm the mouse (like the options menu inside the pause menu in a fight).

now my brother is testing the game in his computer, but he, and the apple guys say that i doesn't allow any kind of mouse inputs... is something else i need to add allow in some ptiones or configuration?

i haven't messed with basic configurations, but i don't quite know how it's handled.

Thanks!

305

(145 replies, posted in Showcase)

HOW'S IT GOING?

i won't put this on the game site yet, as the reveal shall come later, and the UFE forums is more of a developers space as i see it, so, i wanted to share a bit of the process for the Final Boss of the Game, SAMAEL ARCHANGEL. The idea derived from a concept image of a hypothetical fallen Michael Archangel, and i liked it so much that it turned into the final BOSS. i still have to give him a proper ia and put it in the game. What do you guys think?

Greetings!

http://s5.postimg.org/x3412balv/samael_1.png

http://s5.postimg.org/q4zwwdchf/samael_2.png

http://s5.postimg.org/dmjbfsfhv/samael_3.png

http://s5.postimg.org/jbzk03lo3/samael_4.png

http://s5.postimg.org/ygvnxm9v7/samael_5.png

http://s5.postimg.org/7o5i5jwj7/samael_6.png

http://s5.postimg.org/bbl9bm4qb/samael_7.png

http://s5.postimg.org/9v9qth1tf/samael_8.png

http://s5.postimg.org/diu3d9zeb/samael_9.png

http://s5.postimg.org/z6j1npzsj/samael_10.png

http://s5.postimg.org/4sx0cfhwz/samael_11.jpg

http://s5.postimg.org/40ucd8dpv/samael_12.jpg

http://s5.postimg.org/txo0puhdf/samael_13.jpg

http://s5.postimg.org/n23s6qmwj/samael_14.jpg

http://s5.postimg.org/fh0rb9rw3/samael_15.jpg

http://s5.postimg.org/ue98ca54j/samael_16.png

http://s5.postimg.org/hs3et6s1f/samael_17.png

http://s5.postimg.org/r9ykfhoc3/samael_18.png

http://s5.postimg.org/ccq3ehb3n/samael_19.png

http://s5.postimg.org/6egvhzhir/samael_20.png

306

(145 replies, posted in Showcase)

Here are the posts with lots of concept art and screenshots

http://tzompantligame.com/2015/08/20/ev … e-bocetos/

http://tzompantligame.com/2015/08/20/ev … esarrollo/

http://tzompantligame.com/2015/08/20/evangeline/


what do you think?

we'll update the demo in september and Evangeline will be playable!

307

(145 replies, posted in Showcase)

ufff... i've uploaded a lot of new art for the new character unveiled today for TZOMPANTLI: Evangeline, a japanese robot who can hunt angels and is in herself an homage to the anime "NEON GENESIS EVANGELION"

[media]https://youtu.be/zCvocuFVx9s[/media]

i suppose is just something with the sintax of the code, but i'm not really a coder, XD

i'm having EXACTLY the same problem... i've got some answers here

http://www.ufe3d.com/forum/viewtopic.php?id=428

but still i can't fix it, the code gets me more errors and so far, all i can do is quit the game when there's absolutely no particle in effect.

310

(64 replies, posted in UFE 1 (Deprecated))

it's gonna be awesome!

311

(15 replies, posted in Tips & Articles)

amazing! for that classic arcade style flavor!

312

(145 replies, posted in Showcase)

well, the best way is to pay clear attention to the active rames parameters like Force aplied to the opponent and corner push, as they would help the opponent to recover and not be in a disadvantage. other useful way is to give the character more recovery time in it's animations depending on how hard the attack is, for example, in the video above, this character has a special punch that crumples the oponent, but the crumple animation is 150 frames long, and the recovery is just 30... so it can be spammed a lot, and be an infinite... what i did was create a new move that's a "CONFIRM HIT ANIMATION", so if the move hits, the character will do a longer animation to recover while the opponent is crumpling.

those are the thing i do to have less possibilites for spamming and creaing infinites.

hope it helps!

313

(12 replies, posted in UFE 1 (Deprecated))

ok, i copied the code and it gave this error

http://s5.postimg.org/7fxu0ry7r/error_crash_ufe_2.jpg

so i was like "Shuks!"

then i took the code to it's original version with only

return (animator.IsPlaying(clipName));

and keep on working meanwhile, but then i came across this, don't know if it helps or just something random, but i realized that the game crashes when returning to the main menu ONLY when a HitEffect prefab was on the screen the moment i pause the game and returned to the menu (pausing the game in middle of a hitting attack)

http://s5.postimg.org/rm1bzntvb/error_crash_ufe_1.jpg

http://s5.postimg.org/aa61bc6pj/error_crash_ufe_3.jpg

checked it in training, versus, and arcade, and 4 out of 6 times the game crashes, just a couple of time it didn't.

Thanks for the help!

314

(12 replies, posted in UFE 1 (Deprecated))

i'll check it.

the multiple events error haven't shown itself again, but the behaviour is exactly the same, when i return to the main menu it crashes.

recently this is the only error it outputs and the effects are the same.

i've been playing with the UI making new menus and so on, but not really at a code level, just rearrenging positions, color, fonts and sizes.

the mods i have in my code are the "mirror particle effects" and "custom color" mod.

Thanks!

315

(23 replies, posted in Showcase)

Very nice! i'd love to see the video too!

316

(12 replies, posted in UFE 1 (Deprecated))

tried i couple of times and it happens again, randomly, with the very same error.

317

(12 replies, posted in UFE 1 (Deprecated))

i still can't work out what's wrong with this, but UFE keeps crashing on me, now, instead of the multiple event problem, it gave me this problem

MissingReferenceException: The object of type 'Animation' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
LegacyControl.IsPlaying (System.String clipName) (at Assets/UFE/Scripts/LegacyControl.cs:140)
MoveSetScript.RestoreAnimationSpeed () (at Assets/UFE/Scripts/MoveSetScript.cs:487)
ControlsScript.PausePlayAnimation (Boolean pause, Single animSpeed) (at Assets/UFE/Scripts/ControlsScript.cs:2171)
ControlsScript.PausePlayAnimation (Boolean pause) (at Assets/UFE/Scripts/ControlsScript.cs:2163)
ControlsScript.HitUnpause () (at Assets/UFE/Scripts/ControlsScript.cs:2151)
UFE.FixedUpdate () (at Assets/UFE/Scripts/UFE.cs:1681)

what do you think this is?

Thanks!

318

(145 replies, posted in Showcase)

Here's a new trailer for an upcoming character Román, who will be available in te UPDATED demo in september!

[media]https://youtu.be/eGa6dCa40aI[/media]

Hi!

i was wondering, there's this nice color effect when a character parries, how could this effect be implemented when a character is hit when in a move with super armor? like hulk in marvel games, it has a little pause, but algo a little color highlight that makes more emphasis that the move hit.

could this be achieved too for EX kind of moves, like in street fighter 4?

Thanks!

Yeah! that was it! didn't saw that... i suppose i made the adjustments out of order... Thanks!
http://s5.postimg.org/mawy50ovr/error_character2.jpg

321

(145 replies, posted in Showcase)

Hey! TZOMPANTLI is finally in the app store! it's called TZOMPANTLI FREE, as there was a problem calling it DEMO (it looks like aple has it's own subsystem for demos, test flight i think) and then some problems with the app icon being "too frightening for young audiences".

well, it's here and if you have an ipad or iphone, you can download it now!

https://itunes.apple.com/mx/app/tzompan … n&mt=8

https://tzompantligame.files.wordpress.com/2015/07/512.png

Thanks for the support!

322

(12 replies, posted in UFE 1 (Deprecated))

I'm getting this error lately, only in Unity 5, and i don't know if it's related, but sometime when returning to the main menu from any other mode, the Game Freezes, not sure if it's related.

"Multiple EventSystems in scene... this is not supported
UnityEngine.GameObject:AddComponent()
UFE:Awake() (at Assets/UFE/Scripts/UFE.cs:1431)"

Thanks!

yes, it's always the first character, so i've discarded that it had something to do with that particular portrait.

well, the deformed images problem was fixed with the type og image, just changed them to GUI, but the first character still appear as a "?"sign.

here's some screens... mmm....

http://s5.postimg.org/dw18mu707/error_screen_1.jpg
http://s5.postimg.org/i6fwifc3b/error_screen_2.jpg

325

(7 replies, posted in Tips & Articles)

works great! thanks!