1

(116 replies, posted in General)

Mistermind wrote:
TheAtomicFist wrote:

I get a FMOD error when the game starts and the game will not run.  May be because I added my own title screen option, but not too sure.  That's why I am here asking if anyone else is having the same problem.

This happens when you try to load videos on the Intro Screen. I wrote a note about these under the installation page:
http://www.ufe3d.com/doku.php/installation#known_issues

It seems to be an issue with Unity, but there doesn't seem to have any direct impact to the game.


TheAtomicFist wrote:

I am on 5.3.2.  Also, what is new in 1.7.1? I do not want to have to replace my menu scripts again, that was a pain.

Already listed here: http://www.ufe3d.com/doku.php/changelog



Hi Mistermind,

is any solution, for resolve this issue?
if i have to remove those errors, what should i have to do for it?
Thank you.

2

(19 replies, posted in Tips & Articles)

knightgabriel4eva wrote:

I mirror particle but I coudnt mirror projectile..
I maybe doing something wrong
I think I have to add 'mirrorOn2PSide' somewhere in projectilemoveset.. but I coudnt fig that out..


you have to write code of editor for checkbox in projectile.

you can refer post no : 1 by YumChaGames.

Look at script of "MoveEditorWindow".

3

(1 replies, posted in General)

I have some chain attacks in my game.
When first move is  done and opponent pass through me using invincible roll move my character auto rotate and start doing move in reverse direction which is of player direction.
How I can force my player to finish the move in same direction in which direction the move was originally started?
I am feeling this problem with chain move only and not with single move .

4

(19 replies, posted in Tips & Articles)

knightgabriel4eva wrote:

I have been trying to mirror projectile
but I keep I failing.... I am getting error

I get this error message

Assets/UFE/Scripts/ControlsScript.cs(1000,65): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `mirrorOn2PSide' and no extension method `mirrorOn2PSide' of type `UnityEngine.GameObject' could be found (are you missing a using directive or an assembly reference?)


has anyone figured it out?


Follow the post of YumChaGames post no:1

its out put you can viewed in post no : 2

So Please compare your script with post no : 2

I was just follow all the instruction it is working successfully.

YumChaGames wrote:

Is your trail prefab created correctly?  Does it have the XWeaponTrail script attached?  Are you absolutely sure it's not instantiating, or is it instantiating in the root (which would mean the Sticky property hasn't been applied).  Lastly, are you sure you have gone through the tutorial 100% correct?


Sorry for late reply.
Now my problem related to trail was solved and your tutorial is perfect.It's works very fine and so smooth.

Thank you so much.

6

(19 replies, posted in Tips & Articles)

Woow, This solution is awesome.

It's works very fine. I really like this solution.

Thank you so much YumChaGames.

I also want to special thank you to StriderSpinel , because it's solution with Image will also very much helpful to me.

Thank you both.

7

(6 replies, posted in Animation)

YumChaGames wrote:

Grab this iOS game and see if you can skip the video?  This is essentially a base UFE project (with the 2D mods mentioned here). 

Have you tried testing just a default UFE project?  If that doesn't work, the problem might be your devices or build process...

Yes i have tested your game in your game is worked [intro video is skippable]. But still in my game its not working in both platforms  android and ios both.

So how to resolve this problem?

8

(6 replies, posted in General)

Mistermind wrote:
SudhirKotila wrote:

I also have faced the same problem like StriderSpinel's problem.

Which version of Unity are you using?

Hi, I am using Unity 5.0.2f1

9

(6 replies, posted in General)

YumChaGames wrote:

sad

This might be bad news.  Sounds like Unity had an issue opening the project?  Are the files/assets still in the folder locations?  Unity doing a re-import of assets isn't a bad thing, but it might mean you'll need to reconnect everything back up again (and maybe adjust any missing settings; with UFE might mean complete move data sad).

This is a reason why you should do regular backups of your project.  It's one of the main reasons I'm on Mac, so I can just let Time Machine handle all that stuff for me.  I've had to revert some projects to a backup copy a few times now.

I also highly recommend some form of source control, either SVN or Git.  SVN is better if you also want to backup non-code files, but Git is fine if you just want to back up your code/UFE assets (Global/Character/Move/AI files).


Hi YumChaGames,

I also have faced the same problem like StriderSpinel's problem.

Our project is ready for completion , but at last i have faced the some unknowing problem at random time.

1) Some times intro/octro not worked proper and animations was stucked and particles position was changed and its look so much annoying for our project.

2) Some time automatic all music and FX was stoped , and after some time autometic it will works proper without any changes .
I was only restart game for 5 to 6 times then i was worked properlly.

Those both problems i was faced in Android device / iOS device and Unity Editor also.

I am trying to solve those problems but i can't get solution for those.

Other thing is that i work with iMAC, and i don't use any git application for backup.I am worked only in one of my iMAC only.So that i was backed up as local level after end of the day.

So please give us some guidance to resolve those problems.

Thanking you in advance.

10

(6 replies, posted in Animation)

YumChaGames wrote:
SudhirKotila wrote:
YumChaGames wrote:

Your video format will depend on what platform you target.  Look in the StreamingAssets folder for the formats supported.  Also look at the VideoIntroScreen prefab and its script for how to use a video in your GUI screen.

Hi YumChaGames,
I have facing problem with IntroVideo,
Intro video not skippable in any device, It is skippable in Unity Editor.
How can i reduce this issue can you guid me for resolve that?
Thank you.

Are you talking about the UFE intro video (sphere particle electric thingy), an intro video you created yourself, or something else?


Yes, I am talking about the UFE intro video (sphere particle electric thingy Large) which is default set in UFE.

That is can't be skippable on any android or ios device.

11

(6 replies, posted in Animation)

YumChaGames wrote:

Your video format will depend on what platform you target.  Look in the StreamingAssets folder for the formats supported.  Also look at the VideoIntroScreen prefab and its script for how to use a video in your GUI screen.

Hi YumChaGames,
I have facing problem with IntroVideo,
Intro video not skippable in any device, It is skippable in Unity Editor.
How can i reduce this issue can you guid me for resolve that?
Thank you.

12

(4 replies, posted in General)

Hello Friends,
We are developing game in which we need to to trigger two types of attack on same button.

On pressing button it should trigger animation which gives one hit to opponent and on pressing button twice it should trigger animation which gives two hit to opponent.

both animations are different and we need to execute on single button press and double button press respectively.

We have tried many ways but the execution is not smoother.

Sometimes it trigger first animation only and and some  time it trigger second animation only.

Any idea for it?

13

(6 replies, posted in General)

xFTLxKingPhoenix wrote:

I'm already using the humanoid option

Then you have to set Model's Pivot Point at bottom of the whole player. Then it will works.

14

(6 replies, posted in General)

Hi,

This issue is regarding Fbx/ Animation Type.

Solution :

1) Select your fbx.
2) Go to Inspector (Right side of your unity editor)
3) Select "Rig" tab.
4) Set Animation Type -> Humanoid

This solution works for .fbx file for model/animation both.

I hope your problem will solved using this solution.

15

(0 replies, posted in General)

Hi,
I have facing problem with IntroVideo,
Intro video not skippable on my device only, It is skippable in Unity Editor.
How can i reduce this issue can anyone have idea for resolve that?
Thank you.

16

(2 replies, posted in Source Coding)

Hi, Please try this once.

In this post guid you how can show 3D Character at CharacterSelectionScreen.

http://www.ufe3d.com/forum/viewtopic.php?id=289

17

(1 replies, posted in General)

Hi,
I have faced one unknown and strange issue with shared player prefs.
I have modify script UFE, for saving story mode and unlocking player system.
Both (saving story mode + unlocking player) works fine as per my requirements in UnityEditor.
My Modification : I have successfully done player unlocking system when user win each fight. When user won each fight and one by one player will be unlocked and save those all unlocked player and story also.
Issue :
- Both works perfect in Unity Editor [ It's stores both player prefs data and saved story mode and unlocking player ].
- But when i run my game in either Android devices or iOS devices then only story mode's data will stored.
- When game is running at that time both player prefs  data is stored but when i restart my game then only story mode data stored.
- I have lost data of unlocking players when i restart the game(But its work fine and save player data in Unity Editor after restart game also).
I am tired to solve this unknown behaviour of Character's Store.
Can anyone have idea regarding this topic and solved this issue ?
Thank you in advance.

18

(4 replies, posted in General)

Hi YumChaGames,
I have tried,but i cant get success.
Can you guid me , in which method i have to handle this and do code for store each story mode's battle?

19

(4 replies, posted in General)

Hi YumChaGames,
I am working with UFE 1.6.
I have created my stories with your guid lines.
But all winning fights are not set in playerprefs, means when i win 3 fights and i reopen the game.
Then it's start with again 1st opponents. My winning record not saved.
If you have already saved those all winning fights records , then where i am wrong i cant get it.
Can you guid me how can i saved that all my winning fights in playerprefs, and when i come back in my game again then continue from that opponent.

I have also tried this :

In UFE.cs : line no-830
"UFE.storyMode.defeatedOpponents.Clear ();"
I was comment this line, but it never worked.

So that i want to know that , Is this line workes for my problem? or what is the working of this line ?


Thank you so much.

20

(12 replies, posted in Tips & Articles)

Hi YumChaGames,

I have faced also same problem for character selection problem when i expand the grid/table.

I also have added 10 characters in 16 character's Slot.

I can select some characters only not all(10 characters).

I tried my best but i can't get solution for that.

I was followed your steps properly , I am sure that.

Hi UFE Team,

I wish to implements character locking and unlocking system in UFE 1.6.

I want to implement default all player1 character roster's character locked instead of first, when user win one by one fight from story mode then one bye one players from roster will unlock.

When i click on unlocked character button then it should give me a message.

Can you guid me how can i do this?

Thank you in advance.

22

(2 replies, posted in General)

Hi YumChaGames,

Thank you for your solution. It's worked. Great Answer by you.

And yea you right i also reminds of "going to the store", Its look same as like that. big_smile big_smile big_smile big_smile

Thanks again,my issue is solved.

23

(2 replies, posted in General)

Hi UFE Team,

I am facing one problem after upgrading my project to UFE 1.6.

Issue :
- I have created new character from Robot Kyle.
- All Characters and all moves works proper in my game.
- But when I select my new created character, in some moves opponent will be shaking lots of time.
- The problem will not arrives in each move but arrives in only some Kick moves, even not all kick moves.
- When I use the same character in UFE 1.5, then it will be works well and normal.

You can show my issue in below video link :
https://www.dropbox.com/s/0xcl6xj1bn89y … t.mov?dl=0

Can you guid me, how can i resolve this issue?

Thank you in advance.

24

(3 replies, posted in General)

Hi Support team,
If I wish to use D-pad instead of joy stick what steps I need to follow?
I wish to use same D-pad as Street Fighter.
Can it possible with UFE 1.6 ?
What steps i need to follow for implementing that ?

Thank you in advance.

25

(2 replies, posted in General)

Thank you so much it's work, and i resolve my rotation problem.