Hi,
I have face rotation problem in only standing idle animation.
I have changed default standing idle animation in Character Editor.

That animation's preview is proper if i choose animation type : generic .
https://www.dropbox.com/s/jd7fs4rtj2jphkl/01.JPG?dl=0
https://www.dropbox.com/s/jd7fs4rtj2jphkl/01.JPG?dl=0

But if i convert in to as humanoid animation type , then animation's preview will be changed.
https://www.dropbox.com/s/g2slry9m7uq7l8r/02.JPG?dl=0
https://www.dropbox.com/s/g2slry9m7uq7l8r/02.JPG?dl=0

I have figured out that both screenshot with rotation issue.

When i implemented that animation in my actual character then it will looks like this :
https://www.dropbox.com/s/x8q8xw4smn8y735/03.png?dl=0
https://www.dropbox.com/s/x8q8xw4smn8y735/03.png?dl=0


I want to fixed this issue, can you guid me how can i solve this rotation problem.

Is the problem from designing side (MAYA) or developing side (UNITY) ?

Thank you in advance.

I will try !
Thank you so much for your supports.

Hi,
Yea sometime i need custom body parts points for weapons's trail effect. so i need to modify that.
Thank you so much.
I will try your suggestions.

I have also one more questions regarding opponent override :
Issue :
- Suppose i was made one heavy standing punch type move.
- Then i was  override that opponent animation after above move.
- If hit confirm with opponent then it's work successfully opponent override.
- But when move not confirm then also opponent override is done, i don't want that.
- And each time both player move at centre of the screen. that is also one more issue.

I am try my best to solve that , but i can't get success.
So can you inform me when i m wrong with opponent override integration.

Thank you once again.

Hi,
I want to add more custom hit effect option in my global editor ?
can it possible in UFE 1.5/1.6 ?

And also i have to add more custom body parts at the time of set HitBoxes in new Character File.
That special use of weapons.

Thank you in advance.

30

(2 replies, posted in UFE 1 (Deprecated))

I have worked with basic throw move and I can implement it.
I am going to explain in more detail how exactly I wish my throw move.
I am interested in throw move which lift  player up and then throw him in the air vertically.
Do you have idea about lifting opponent ?

31

(2 replies, posted in UFE 1 (Deprecated))

Hi ,

Can i make throw moves same like as a Street Fighter character's Throw moves ?

Mainly i wish to perform like all these throw moves (Which is listed in below link) :

https://www.youtube.com/watch?v=SELvzVG … IhX9cQfCKD

If you have more videos for creating throw moves in Air,Pulling,and PingPong Pulling moves, then please share with us.

Can you guid me for,how to create these types of throw moves in UFE 1.5 ?

Thank you in Advance.

Yea you right.Trail is not instantiated. It was not showing in the hierarchy. Then can you guid me what now i should have to do for to resolve my problem ?

Hi ,

I have successfully integrate that all code with my current UFE.

But when i add "x-weapon trail" in my particular move file. its added successfully.

But trail not display at runtime. I tired to resolve that problem,but i cant find the actual problem.

Can you inform me when i am wrong ?

34

(6 replies, posted in UFE 1 (Deprecated))

And i have another question  :

Now i m stuck with UFE. Can you help me for resolve my problem ?

I have to increase player's Lifepoints runtime . How it can possible can you guid me i have tired but cant get any solution.

I have try this UFE.SetLifePoints () method.
Ex : UFE.SetLifePoints (10000, winner);
But my player's helth can't increase. can you tell me how to use this method?
You have any demo code for this functionality?
I have write this code at OnGameEnds() method.

Thanks in advance.

35

(6 replies, posted in UFE 1 (Deprecated))

Hi Mistermind,

Can i use NGUI with UFE for changing my whole UI ?

I have use NGUI 3.7.4.

Can you have any tutorial or UserManual regarding only changing all UI screen . If i wish add my custom screens then what i have to do for that can you help me?

Issue :
When i Import my NGUI plugin in UFE at that time one error will displayed i cant handle this so please help me to solve this error.

Error : Assets/NGUI/Scripts/Internal/NGUIText.cs(246,56): error CS1061: Type `CharacterInfo' does not contain a definition for `uv' and no extension method `uv' of type `CharacterInfo' could be found (are you missing a using directive or an assembly reference?)

Thank You.

36

(2 replies, posted in UFE 1 (Deprecated))

Hi MM,

Can i use NGUI with UFE for changing my whole UI ?

I have use NGUI 3.7.4.

Can you have any tutorial or UserManual regarding only changing all UI screen . If i wish add my custom screens then what i have to do for that can you help me?

Issue :
When i Import my NGUI plugin in UFE at that time one error will displayed i cant handle this so please help me to solve this error.

Error : Assets/NGUI/Scripts/Internal/NGUIText.cs(246,56): error CS1061: Type `CharacterInfo' does not contain a definition for `uv' and no extension method `uv' of type `CharacterInfo' could be found (are you missing a using directive or an assembly reference?)

Thank You.

37

(35 replies, posted in Showcase)

Hi Shubi,

Can you use NGUI for this great UI ? or you have use or normal GUI ?

I have try this UFE.SetLifePoints () method.

Ex : UFE.SetLifePoints (10000, winner);

But my player's helth can't increase. can you tell me how to use this method?

You have any demo code for this functionality?

I have write this code at OnGameEnds() method.

I wish to increase life points of my character runtime. My actual requirement is that when i beat opponent then after i have to increase my life points either in persantage or in points (constants) through script. I wish to implements this functionality dynamically.

Thank you in Advance

40

(4 replies, posted in UFE 1 (Deprecated))

Yea i can check it out.
And i does not use Head Look option.
But when general animations are used and i hit opponent at that time head works well but only when i in idle animations then only this problem will occurs.

41

(4 replies, posted in UFE 1 (Deprecated))

Below is Screenshot Link :
https://www.dropbox.com/s/5c6io10fdih7d … m.png?dl=0

42

(4 replies, posted in UFE 1 (Deprecated))

Hi All,
I have create my 4 new characters.But in my LionMan(one of four new character) i have face head problem. Head of that lion man is not work properly , main problem is that my character's head is always look front only in idle animation. But in other characters works perfect. Those all characters looks opponent side in idle animation. Anyone have solution for this head look problem ?

Below is Screenshot Link :
https://www.dropbox.com/s/5c6io10fdih7d … m.png?dl=0