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Twrmois wrote:knightgabriel4eva wrote:never happened it before but now whenever I want to add any new move with chain moves
it said animation is missing for link move but it is clearly there it is not like I forgot something
I duplicate any other existing moves like stand kick and link it to the linked move in the chain moves in the move editor
but still it gives me the same error
it happened from today no idea why
I paste error msg
Animation for move 'Gallian_GravityForce' not found!
UnityEngine.Debug:LogError(Object)
ControlsScript:ReadMove(MoveInfo) (at Assets/UFE/Scripts/ControlsScript.cs:1064)
ControlsScript:DoFixedUpdate() (at Assets/UFE/Scripts/ControlsScript.cs:488)
UFE:FixedUpdate() (at Assets/UFE/Scripts/UFE.cs:1996)
Double check the following:
-Sometimes, combo moves may be a bit buggy if you have two or more moves that are named the same on the same character.
-Double check that the links are set correctly for the moves
-Double check to make sure you added all the moves in said combo in your character
-Make sure the animation is previewable in the move.
Reply back if you try all of the above and it still doesn't work. If so, then I'll look into it and see what I can do
1) I checked the name.. they don't seem to be any problem
2) I check the links I tried any existing one they works but if I duplicate n changed and then they stop working
even I create a new file.. it doesn't work... strange
3) I am sure I added all cuz its previewable
4) I can view it in move editor but just not in the game when I test...
please help I will try on the other characters and see what happens...
never happened it before but now whenever I want to add any new move with chain moves
it said animation is missing for link move but it is clearly there it is not like I forgot something
I duplicate any other existing moves like stand kick and link it to the linked move in the chain moves in the move editor
but still it gives me the same error
it happened from today no idea why
I paste error msg
Animation for move 'Gallian_GravityForce' not found!
UnityEngine.Debug:LogError(Object)
ControlsScript:ReadMove(MoveInfo) (at Assets/UFE/Scripts/ControlsScript.cs:1064)
ControlsScript:DoFixedUpdate() (at Assets/UFE/Scripts/ControlsScript.cs:488)
UFE:FixedUpdate() (at Assets/UFE/Scripts/UFE.cs:1996)
thnx I will use 5.3.4.
but 5.4.x seems working but just getting error msg but still works like there isn't any problem when I do the test.. no idea why
I found two more errors
MissingReferenceException: The object of type 'Animation' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
LegacyControl.IsPlaying (System.String clipName) (at Assets/UFE/Scripts/LegacyControl.cs:145)
MoveSetScript.RestoreAnimationSpeed () (at Assets/UFE/Scripts/MoveSetScript.cs:576)
ControlsScript.PausePlayAnimation (Boolean pause, Single animSpeed) (at Assets/UFE/Scripts/ControlsScript.cs:2543)
ControlsScript.PausePlayAnimation (Boolean pause) (at Assets/UFE/Scripts/ControlsScript.cs:2535)
ControlsScript.HitUnpause () (at Assets/UFE/Scripts/ControlsScript.cs:2524)
UFE.FixedUpdate () (at Assets/UFE/Scripts/UFE.cs:2043)
and
NullReferenceException
UnityEngine.Transform.get_position () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineTransformBindings.gen.cs:26)
HitBoxesScript.GetPosition (BodyPart bodyPart) (at Assets/UFE/Scripts/HitBoxesScript.cs:319)
ControlsScript.ReadMove (.MoveInfo move) (at Assets/UFE/Scripts/ControlsScript.cs:1512)
ControlsScript.DoFixedUpdate () (at Assets/UFE/Scripts/ControlsScript.cs:488)
UFE.FixedUpdate () (at Assets/UFE/Scripts/UFE.cs:1996)
I get them when I do test run...
I also get this minor error:
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Game/Dungeon(Clone)/Tomb04_e 1/Tomb04_d"
I get this error when I start unity
Internal_Create is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'HitBoxesScript' on game object ''.
See "Script Serialization" page in the Unity Manual for further details.
UnityEngine.Texture2D:.ctor(Int32, Int32)
HitBoxesScript:.ctor()
I am using version unity 5.4.0b17 personal
and sometime it froze when it juggle for like few frames depend on the length of 'hit stun on hit'
didn't have problem b4 but when I updated it happened... so must be something to do with version....
I still cant do it... hopeless...have to find some way to go around use actual particle emitter or something like that..
I mirror particle but I coudnt mirror projectile..
I maybe doing something wrong
I think I have to add 'mirrorOn2PSide' somewhere in projectilemoveset.. but I coudnt fig that out..
I have been trying to mirror projectile
but I keep I failing.... I am getting error
I get this error message
Assets/UFE/Scripts/ControlsScript.cs(1000,65): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `mirrorOn2PSide' and no extension method `mirrorOn2PSide' of type `UnityEngine.GameObject' could be found (are you missing a using directive or an assembly reference?)
has anyone figured it out?
i cant seem to fig out how to mirror projectile..
not even sure where to look for.,...
can we mirror projectile as well??
I have been trying to add 12 slots
it works find up to the point where i can add slots and apply
but when i run the game
it selects wrong character it think there are still only 8 slots or something like that...
there is small glitch when i give chr armor
player still can move after death doesnt goto 'down' state
https://youtu.be/dpusow0t5CE
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