1

(0 replies, posted in General)

When player internet connection dropped during  photon online match and he/she reconnect to the same match using PhotonNetwork.ReconnectOrRejoin() function then gameplay completely freezed no animation or control is functional only UI control are working, How do I resume my ongoing game once connected established. Thanks

2

(3 replies, posted in General)

after making it root animation true also, try to add blending In and out with 0 value to trigger root motion correctly in move editor animation section. http://www.ufe3d.com/doku.php/move:animation

Hi, I want to get remote player name,index etc, I donot know why every time one player is instantiate on p2p multiplayer, is this correct or may be i had modify some code.

Please guide me how to selected remote player name or index/

Hello friends,

I am currently testing iphone to iphone p2p connection but after inserting my ip address of one device to other device which is IPv6 adress nothing happend! can any one guide me how to perform p2p ufe network in IPv6 to iphone or in iphone devices. Thanks

5

(5 replies, posted in UFE 1 (Deprecated))

Read me showing 1.7 but i purchase this in march and 1.7.1 was released in feb so its 1.7.1 i think. it is UFE BUNDLE

6

(5 replies, posted in UFE 1 (Deprecated))

@Twrmois, I just did as described in post but still not connecting p2p (Host: display waiting for player & Joiner: display connecting status) please help me out how to use p2p on real device i am using v1.7 UFE

groo79 Inspector would not show your new variable unless you change Inspector to debug mode from top right corner button.

8

(5 replies, posted in UFE 1 (Deprecated))

Hi guys i just build my game for android and wanted to test p2p on real time device, but when i host and create game in one device then i put same IP on other device then it takes too much time and shows connecting status... Please help me out in this issue