Hmm I see that you released UFE 1.8.6 Source MisterMind but on my Sellfy account it still says UFE 1.8.5 Source. I've waited a couple of days and the download link for UFE Source on my Sellfy account hasn't shown the update.

Mistermind wrote:
AlexarahX wrote:

Awesome news MisterMind! But will you still be implementing any new features for UFE 1.x when you release an update for it or will UFE 1.x only have just compatibility updates for newer versions of Unity?

Yes. If a feature released on UFE 2.0 is not too complex to adapt to 1.x I'll update both.

That's awesome thanks for not leaving UFE 1.x high and dry in terms of new features! smile

Awesome news MisterMind! But will you still be implementing any new features for UFE 1.x when you release an update for it or will UFE 1.x only have just compatibility updates for newer versions of Unity?

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(2 replies, posted in UFE 1 (Deprecated))

ameenul.46 wrote:

I want to buy this asset, but I want to ask, can I make custom AI (for research) ? I dont want to use Random Ai or fuzzy AI that already available in this asset, and Which the cheapest one that I have to buy (source or pro)  ?

Hi there ameenul if you have the financial resources you could possibly consider Nottorus from the Unity Asset Store. (https://www.assetstore.unity3d.com/en/#!/content/59656) Despite how expensive it is Nottorus is definitely worth it if you're not good at programming in C# since it has limitless capabilities to even allow you to make editors, inspectors, scriptable objects, and even open C# scripts to see how they look as nodes instead lines of code (This feature is called Parse.cs but remember it's a beta feature at this time). This means that if you at least have a basic understanding of C# you can make whatever custom ai and other feature that you desire for UFE since Nottorus has the ability to access any C# script and dll file you have in your project and automatically converts them into nodes. If Nottorus is too expensive for you bro then you could look into Bolt Visual Scripting (https://www.assetstore.unity3d.com/en/#!/content/87491) which costs a lot less and has some of the same insane features Nottorus has like being able to access any C# script and dll file except Bolt is actual visual scripting and doesn't generate any scripts but it generates graphs which can be attached to any gameobject or prefab. Hopefully these solutions will help you ameenul along with our other fellow UFE developers. wink

Mistermind wrote:

Absolutely smile
If enough work is put into it I see no reason why you shouldn't be able to sell it.

Feel free to post your creations and store links at the 3rd Party Development forum, and if the work is good I'll even help you promote it!

Hi there MisterMind right now I'm working on creating an online shop using Wix.com for selling my assets that I going to originally release on the Unity Asset Store. The Unity Team can be jerks at times when it comes to accepting peoples assets. So I decided to try to make my own website that'll also support PayPal. So yeah I'm going to make a website first before I work on anything so after that I'll work towards making some advanced Fuzzy AI Templates exclusively for UFE users once I master it's interface!

What's up everyone I've been considering making my own Fuzzy AI templates to sell on the Unity Asset Store to help buyers of the Fuzzy AI Extension to be able to have a jump start for AI in their own UFE games with little to no need of altering my templates. Basically I have already started using Behavior Designer for making and selling external behavior trees for the Asset Store. I've already gotten permission from Opsive the developer of Behavior Designer to do this. So anyway I need to know if it okay for me to do the same with Fuzzy AI. So let me know Mistermind I need your permission before I do anything bro. wink

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(116 replies, posted in UFE 1 (Deprecated))

Hmm for some reason MisterMind when I try to download UFE Source 1.7 from Sellfy the file name always shows UFE Source 1.6.

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(12 replies, posted in Tips & Articles)

What's up Yumcha, does UFE's new UI allow easier creation of more character slots? Say I want to have somewhere around 20 characters or even create a button where a player can navigate between various character selection screens when there're too many character slots for the screen resolution. Awesome tutorial by the way bro! smile

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(105 replies, posted in UFE 1 (Deprecated))

Yeah that's a good question immortalfray. It would be awesome if we can use movie files instead of just images for the story mode without having to mod the engine too much. But regardless it shouldn't be hard to implement such a feature although I still suck at coding lol. smile

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(105 replies, posted in UFE 1 (Deprecated))

Hey Yumcha it's been a while bro. Does this story mode support cinematics in order to add more detail in a game? Think of tools like uSequencer from the Unity Asset Store that's specifically for making cinematics. Do you know if the story mode comes with cinematic abilities by itself or is a tool like uSequencer needed?

Awesome thanks YumCha! You and MisterMind are the best! Looking forward to the cinematic tutorial once you're able to make it. Cheers bro!

Hi everyone it's been a while I was wondering if it's possible to make cinematics like the ones in Naruto Ultimate Ninja? Basically like these https://www.youtube.com/watch?v=31h3PVkAloY

What's up everyone do any of you do nothing more than just alter the UFE scripts or can it be recommended to make scripts that can reference to say the UFE Controls Scripts and etc? I'm still stuck on that one since I've seen some tutorials on Youtube about showcasing the benefits of referencing my own newly made scripts to others as opposed to always altering the scripts like the ones in UFE. It will be nice for recommendations of which one I should do.

Thanks to all of you for your input! But for now I'm settling with Notepad++ since it's free and supports a bunch of programming languages that neither Mono Develop nor Visual Studio support by default like Python and Ruby as an example.

Hey everyone do any of you use Visual Studio over Mono Develop when programming C# in Unity? I'm asking because I feel that the current version of Mono Develop doesn't look as fully featured as Visual Studio Express does. So if anyone here does use Visual Studio Express for C# programming in Unity would it make programming for UFE somewhat easier? If not is there a programming plugin or tool somewhere that would make C# a little easier to learn because when it comes to UFE Javascript is completely out of the question.

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(1 replies, posted in UFE 1 (Deprecated))

Hey do any of you know when the AI tutorial mainly for Fuzzy AI will be posted? I think that tutorial would one of a kind since there aren't that many tutorials for the advanced stuff in UFE other than the Throw Tutorial by Yumcha. The Throw Tutorial is still pretty awesome by the way! Good work on that tutorial Yumcha!

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(3 replies, posted in UFE 1 Source (Deprecated))

Sorry to extend this topic further Yumcha but hmm according to the description of Fuzzy AI that's posted even now by MisterMind states what you said in the video. If you look at Fuzzy AI in the Asset Store MisterMind notes that users with enough experience are free too try to integrate it into their game projects if it's outside of UFE since Fuzzy AI is open source. You can simply look at the description of Fuzzy AI on the Asset Store when you have the time. I would like to look into it myself only since I have other toolkits that truly need an advanced AI solution.

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(180 replies, posted in UFE 1 Source (Deprecated))

What's up Steviebops, first off thanks so much for the scripts! A question though, where do I place these scripts? I mean should I replace the original scripts with yours or add them somewhere in the default scripts? If I need to add them to the default scripts can you tell or recommend where to place them since I'm still new to programming and scripting. I don't won't to mess up any of the original scripts.

Hey everyone I know this is must be possible but I would like to know what scripts I need to alter in order to change the names of the options in the editor? Basically what I'm trying to do is change the option Combat Stances from the Character Editor to something like Transformations or something like that. Also I know this has been asked before though but can any of you tell me how to add more character slots since I have no clue of how to do it. I assume that changing names of options in the Editors can be tricky. But adding more character slots shouldn't be too hard right?

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(180 replies, posted in UFE 1 Source (Deprecated))

Hey Steviebops do you think you would be able to look into a Naruto Ultimate Ninja Storm style gameplay? I already know that would require some work even when UFE supports 3d Arenas. I say the Naruto Ninja Storm gameplay is far more interesting and unique than games like Soul Calibur and Tekken. One of my complaints about 3d fighting games has always been the cheap annoying ring outs. Think about it now guys how in god's name can a demon like Nightmare die just by falling in a freaking pool of water in a garden in Soul Calibur 4? lol

What's up Eliot what website if you know any has MMD characters that can be used for commercial games? I've searched throughout Google but no luck in finding a website that has original MMD models that aren't from preexisting games and can be for commercial use. Eliot please let us know as soon as possible to avoid any kind of copyright issues.

Hi does anyone have a clue on how to utilize Fuzzy AI into another fighting game type project that isn't using UFE? I ask because I remember hearing YumCha mentioning in the UFE version 1.5 overview video that Fuzzy AI can be used outside of UFE. I curious as to how this can be done because I would like to still use Fuzzy AI even if I choose not to use UFE just yet. But good lord Fuzzy AI looks unreal and it's definitely more state of the art than the repetitive pathfinding and behavior tree stuff that's on the Unity Asset Store!

Hey everyone do any of you know which script I would need to alter in order to make a complex dodging, blocking, and countering system like this
https://www.youtube.com/watch?v=i6ipzO3 … lPGEUl6Zdw
See at 00:42 it shows a dynamic blocking, counter, and dodge system coded within UFE. How difficult do all of you think this would be to implement? Also I have updated my UFE Source version to 1.5 so I have the latest version.

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(69 replies, posted in UFE 1 (Deprecated))

Awesome MisterMind! I watched that overview of UFE 1.5 and it's heavily impressive. Oh by the way as for the question I had on the Unity forums thanks for your advice but I will most likely wait until UFE 1.5 and Fuzzy AI are both released and then that's when I'll take a look through Fuzzy AI's scripts. That's what I have planned at the moment so I can get a better understanding on how Fuzzy AI's code is structured. Anyway MisterMind and Yumcha keep up the good work bros!

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(69 replies, posted in UFE 1 (Deprecated))

Hey MisterMind a question about the Fuzzy AI package. Is it going to be separate from UFE or is it coming with it? I'd just like to be able to know a price if it's separate because I don't see it listed on Unity Asset Store or anywhere for that matter. Weird that I searched Google for Fuzzy AI and didn't get anything related to UFE. Oh by the way awesome documentation bro no wonder the documents took so long to make because there's a lot of new detail there in the recent changes section of the website!