1

(105 replies, posted in UFE 1 (Deprecated))

Any news on Version 1.6 release date? i really need to get my hands on it...

2

(105 replies, posted in UFE 1 (Deprecated))

any news on the release of v 1.6?

Currently working on a UFE game, and ive become aware of the marvel game CONTEST OF CHAMPIONS,
Is there a way of using custom gestures like the ones seen here: http://fingergestures.fatalfrog.com/fea … nline-demo to trigger moves.

This would make it much more tablet friendly and akin to Marvels  fighter.

Any ideas people?

thanks

4

(105 replies, posted in UFE 1 (Deprecated))

completed it mate.

ill record a video later today, characters wont load, the ones that do its like the timings of the moves are all off.

Since upgrading all my characters movements are off, and some dont work at all... i clicked the upgrade thing that pops up, no help at all.... grrrr...
i now have the unenviable task of recreating them in version 1.5..... but im worried that with the impending launch of 1.6 this will happen again... any ideas ?

7

(3 replies, posted in UFE 1 (Deprecated))

Thanks for getting back to me I know you are super busy!...

the start button wasn't in the list so i had to create my own, choose my own name and yeah paste it into the CF prefab. works a treat!

Since upgrading all my characters movements are off, and some dont work at all... i clicked the upgrade thing that pops up, no help at all.... grrrr...

i now have the unenviable task of recreating them in version 1.5..... but im worried that with the impending launch of 1.6 this will happen again... any ideas ? once again thanks a lot x

8

(3 replies, posted in UFE 1 (Deprecated))

http://i.imgur.com/wqUHwHG.png

The Pause button doesnt work... when I add CF-UFE-4Buttons prefab as input device in UFE 1.5 Pro.
i wanna hide the little Esc element from gui and get the pause to take over and pause the game...

Also The Control freaks GUI is behind the power bar so the 'A' button is under the bar at the bottom of the screen.


i tried to use CF-UFE prefab but it triggers nothing.

9

(105 replies, posted in UFE 1 (Deprecated))

sorry to be a pain, any updates on 1.6 release and the features that will defo be in it?
really looking forward to story mode and vs mode (over wifi at least)... will these be in this release?

10

(69 replies, posted in UFE 1 (Deprecated))

this is starting to look awesome, great tutorial / demo Justin. cant wait......

11

(69 replies, posted in UFE 1 (Deprecated))

BUUUUUUUUUUUUMP.
any news on the release? i really wanna get my game out for xmas...

12

(15 replies, posted in UFE 1 (Deprecated))

when the game has begun, click pause and go to the scene view and have a quick look around, sometimes if the charaters are not in the center, the will be offset behind the wall.

13

(4 replies, posted in UFE 1 (Deprecated))

make sure when you setup a level, your ground is at 0,0,0 before creating a prefab.
If the ground isnt at zero your characters will jump / fall.

14

(0 replies, posted in UFE 1 (Deprecated))

When I check apply root motion, the character jumps back along the z axis at the end of the move, back to where he started....
is there something I need to setup in the rig / character setup?

btw... awesome engine

15

(69 replies, posted in UFE 1 (Deprecated))

maybe i could be your debugger?

16

(69 replies, posted in UFE 1 (Deprecated))

When is the update available.... the suspense is killing me.

17

(1 replies, posted in UFE 1 (Deprecated))

Hi Guys
I got a super jump move and when he is mid air i want to cancel this move and trigger my stomp move so he slams straight down...
cant get them linked....grrr

these are my settings, although ive pretty much tried most settings / combinations....

http://i.imgur.com/pHSXgY5.jpg
http://i.imgur.com/n8w6dOc.jpg

Please advise

18

(2 replies, posted in UFE 1 Source (Deprecated))

Will AI be in 1.1 when its released?

19

(0 replies, posted in Animation)

Im trying to layer quality into the characters ive made for the game.,...

I started by adding the basics to match the 'Mike' example, no i wanna add in the following:

Fall straight
JumpForward
Fall Back
Fall Forward
Blocking Air
Blocking high
Parry Air / Crouch / High
Fall down from air
Bounce
Fall from bounce
Stand Up

I have no reference for these moves, what pose they need to blend into and out of....what5 they should look like....

There are no examples provided so my game is looking pretty bad and the moves i try to make, are not fitting...

Video reference or mocap data examples would be a help... or just one fully fleshed out legacy character.


Any ideas guys?

20

(1 replies, posted in UFE 1 Source (Deprecated))

im relucatant to buy source because of this very reason. BUUUUUUUUUMP

21

(0 replies, posted in UFE 1 (Deprecated))

Just created a really nicely lit level and baked all the lightmaps.....
when I create a prefab for inclusion as a stage the light maps are not there...

Is there an easy way to use a scene file instead of a prefab as the stage?

My scene uses lots of reflections and rebuilding everything using legacy shaders then loading the lightmaps in is not an option...

thanks guys!

I just bought some nice scene elements from the asset store, the scene looks fab!

I had to attach several scripts to the main camera in the training room level and hey presto it all works!

Sadly, all my levels are different, so whilst it looks fantastic on the chinese gardens level, with the bloom / colour grading and various other post process effects.... when i load up my downtown level, it has applied the same effects.....

Basically inside the training room id like to have multiple cameras set up, and depending on which level is loaded that camera is activated....


http://i.imgur.com/gXK3Y0h.jpg
http://i.imgur.com/Y3qRfHu.jpg

23

(0 replies, posted in UFE 1 (Deprecated))

https://dl.dropboxusercontent.com/s/5gu … c/Web.html

Id like to buy the effects in this pack, im using Universal Fighting Engine Pro (not source)
and im concerned i wont be able to have the elements aim at the oponent..

Im happy to upgrade U.F.E tot he source code version, (as the code is complied and cannot be editted)
but i need advice on how to implement these moves...

From what i can tell they have prefabs, but i need to pass the location of the oponent back to the script on these prefabs....
any ideas?

24

(0 replies, posted in Jobs)

https://dl.dropboxusercontent.com/s/5gu … c/Web.html

Id like to buy the effects in this pack, im using Universal Fighting Engine Pro (not source)
and im concerned i wont be able to have the elements aim at the oponent..

Im happy to upgrade U.F.E tot he source code version, (as the code is complied and cannot be editted)
but i need someone to implement these moves... say 2 per character (similar variants of same move, one wek one strong),
and 8 characters

Please let me know your availabily and a ball park figure.

Thanks

Warren

please add me on skype: wazmackenzie

25

(9 replies, posted in UFE 1 (Deprecated))

im on pro not source so cant edit the code it would seem.