26

(9 replies, posted in UFE 1 (Deprecated))

https://www.evernote.com/shard/s31/sh/a2fcde27-9e63-41d2-9457-6279f996b696/ead897c2dfaac02522ca674e1a239984/res/4355906f-6502-4f7a-8cb4-dbfa7f9c41ff/sheet2.png?resizeSmall&width=832&alpha=

27

(9 replies, posted in UFE 1 (Deprecated))

the effect is baked into the sprites...
i cant code btw... this is a hatchet job. lol.
ill have a go at putting it in but i doubt ill be able to... lol.

28

(9 replies, posted in UFE 1 (Deprecated))

another issue...
ha..... getting there....  when i jump tyo the other side of the opponent the fireballs are backwards... they are not mirroring..

another amazing video:
http://youtu.be/FfX2N9EFwq0

29

(9 replies, posted in UFE 1 (Deprecated))

you sir..... are a genius

30

(7 replies, posted in UFE 1 (Deprecated))

yeah. im a noob... simple error.

31

(7 replies, posted in UFE 1 (Deprecated))

i figured it out...
basically if you drag the prefab u make of the level into the scene to edit it, then apply the changes it would error...
all it was, was when u drag a prefab/... or anyobject into unity, it doesnt put it to 0,0,0 so i needed to zero it out before i update the prefab....

but yeah, you were not wrong. thanks for help...

feel free to chip in on this one:
http://www.ufe3d.com/forum/search.php?a … user_id=99

32

(9 replies, posted in UFE 1 (Deprecated))

http://youtu.be/GCAo5gmKg-w

Im currently creating sprite for the fireballs for the game.....
when i add the projectile, they always fire from the same physical point in the scene.

Here are my settings
http://i.imgur.com/Xu4xtas.jpg

33

(7 replies, posted in UFE 1 (Deprecated))

http://www.youtube.com/watch?v=afk4weSE … e=youtu.be

34

(7 replies, posted in UFE 1 (Deprecated))

please make a video tutorial of a level being made from scratch

35

(7 replies, posted in UFE 1 (Deprecated))

Whenever i try to create a stage the game falls apart.
The characters either fall through the floor forever, or jump vertically.

I have a ground plane on layer: ground
Non of my other elements have mesh colliders...

it simply doesnt work.

I tried to copy the training room elements and manually add in the elements to this cloned level and the same happens.

This is driving me crazy.... please help