31 Need guide on how the game read inputBuffer
by devil.gnow
- 1 reply
- 829 views
- Last post 2018-04-16 13:08:04 by MrPonton
32 Photon with UFE
by bm_farooqui
- 0 replies
- 642 views
- Last post 2018-04-15 13:50:21 by bm_farooqui
33 Manipulating multiple cameras in a scene.
by immortalfray
- 3 replies
- 2,691 views
- Last post 2018-03-29 10:31:02 by christougher
34 Adding Arduino to the control. Which script control the button?
by andy.kong
- 0 replies
- 566 views
- Last post 2018-02-24 09:40:57 by andy.kong
35 Any guide on making 8 directional input?
by devil.gnow
- 1 reply
- 1,255 views
- Last post 2018-02-17 13:29:40 by Twrmois
36 Added new animated moves not working properly
by bm_farooqui
- 1 reply
- 800 views
- Last post 2017-11-29 04:31:41 by bm_farooqui
37 Wake up attacks
by Steviebops
- 1 reply
- 1,078 views
- Last post 2017-11-28 11:14:00 by Steviebops
38 I am trying to access the after intro and outro fight Screens
by chameleoncreations
- 1 reply
- 920 views
- Last post 2017-11-26 16:54:19 by chameleoncreations
- 3 replies
- 1,839 views
- Last post 2017-11-17 21:59:51 by w2pfvn
40 How to access the Character Stats
by chameleoncreations
- 8 replies
- 4,912 views
- Last post 2017-11-13 00:38:57 by chameleoncreations
41 IAP
by marq.marquette
- 1 reply
- 923 views
- Last post 2017-10-26 00:42:04 by mayureshete
42 *FIXED* Bug: Infinite Loop in MoveEditorWindow.cs
by MrPonton
- 2 replies
- 1,448 views
- Last post 2017-10-18 09:01:28 by MrPonton
43 Dash / Run move while holding input Key
by eman
- 7 replies
- 5,373 views
- Last post 2017-09-17 13:26:08 by EvilDogGames
- 1 reply
- 1,131 views
- Last post 2017-08-21 08:58:45 by Twrmois
- 4 replies
- 2,608 views
- Last post 2017-08-01 18:41:37 by acidfmhq
46 Activating Image Effects During Moves
by immortalfray
- 19 replies
- 21,765 views
- Last post 2017-06-19 16:55:55 by battlemasterz
47 Not required prefab loads during load battle runtime
by mbhagat
- 3 replies
- 1,442 views
- Last post 2017-06-06 05:56:54 by MrPonton
48 Launching the fighting engine directly
by lmgginspace
- 5 replies
- 3,119 views
- Last post 2017-05-08 13:20:03 by MrPonton
49 [Bug]Inconsistency with Basic Move Filter
by acidfmhq
- 1 reply
- 1,143 views
- Last post 2017-04-16 11:15:09 by acidfmhq
50 lighting
by shannonrattler33
- 3 replies
- 1,297 views
- Last post 2017-03-16 17:21:03 by xFTLxKingPhoenix
51 Change Movement Y-axis to Z-axis?
by shahan_butt22
- 1 reply
- 1,270 views
- Last post 2017-02-06 08:43:26 by christougher
52 Bug: Rect Body Colliders Don't Push Back (Pseudo-fixed)
by MrPonton
- 1 reply
- 1,553 views
- Last post 2017-01-27 18:37:58 by MrPonton
53 Character specific Meters
by xFTLxKingPhoenix
- 6 replies
- 3,965 views
- Last post 2017-01-03 14:58:34 by xFTLxKingPhoenix
54 Character Variations
by xFTLxKingPhoenix
- 11 replies
- 6,645 views
- Last post 2016-12-22 08:30:36 by xFTLxKingPhoenix
55 Multiple Rigged meshes in one character
by xFTLxKingPhoenix
- 3 replies
- 2,383 views
- Last post 2016-12-21 15:53:42 by xFTLxKingPhoenix
56 deactivate totally cinematic camera moves ?
by psypol
- 5 replies
- 2,128 views
- Last post 2016-12-17 18:21:25 by immortalfray
57 Switching Movesets On The Fly?
by ralph
- 0 replies
- 792 views
- Last post 2016-11-03 10:05:13 by ralph
58 make Random AI to play more certain special move
by kamihiro
- 3 replies
- 2,152 views
- Last post 2016-10-25 12:29:51 by Meractus
59 Chain Move fix in 1.8 to 1.7
by Voltaseca
- 0 replies
- 839 views
- Last post 2016-10-18 14:50:34 by Voltaseca
60 Rotation Error after K.O.
by shubi
- 0 replies
- 1,100 views
- Last post 2016-10-18 08:58:05 by shubi