Re: UFE and REWIRED
It has built in integration with cInput and Control Freak, but not Rewired. That being said I'm not sure how difficult it would be to work it in.
Re: UFE and REWIRED
Thanks a lot christougher, I had not paid much attention to cInput and Control Freak but now you have mentioned it I will go back and take a deeper look at those and see how well they work with the Xbox One Controllers and see it they will meet my needs.
Re: UFE and REWIRED
This actually was going to be my next project after I get done working on my stun system for the game. I'll let you know how it goes, if anyone else has experience please share.
Oh, and you'd need Source version of UFE in order to implement Rewired.
Re: UFE and REWIRED
I have Rewired and can confirm it works with UFE...provided you set it up correctly. You may have to alter a few lines of script code to make Unity Input work with it, but it's not hard.
Re: UFE and REWIRED
I have Rewired and can confirm it works with UFE...provided you set it up correctly. You may have to alter a few lines of script code to make Unity Input work with it, but it's not hard.
Hmmm, I don't see where we would rename the Input.GetButton() since the only call of that I can find is in the InputController.cs and that doesn't appear to be hit when I boot the game though the class is called in the UFE.cs Awake().