Topic: Assertion failed: Invalid parameter time in AnimationState.SetTime

Hi!

I have a problem when my character does many hits to the opponent.
The console fires the next Error:

Assertion failed: Invalid parameter time in AnimationState.SetTime because it was infinity or NaN
UnityEngine.AnimationState:set_time(Single)
LegacyControl:DoFixedUpdate() (at Assets/UFE/Scripts/LegacyControl.cs:53)
UFE:FixedUpdate() (at Assets/UFE/Scripts/UFE.cs:2422)

For now I'm not having serious problems. Except that the opponent's moves freezes until get another hit from the other character (When blocks or stuns).

What should I do?

In advance thanks smile

PD: I'm using Legacy Characters. My Unity version is 2017.f3, and I have the U.F.E. updated to the last version.

Share

Thumbs up Thumbs down

Re: Assertion failed: Invalid parameter time in AnimationState.SetTime

No. Forget it.
I could fixed out. I forgot toggle on in the move editor, in the Hit Stun Options, the Reset Hit Stun and Reset Crumbles toggle buttons. And assign their values to 1 per frame.
That's all.
Thank you anyway smile

Share

Thumbs up +1 Thumbs down