Topic: Hitboxes Not Aligned Correctly

After adding all my hitboxes everything looked fine until i rotated the viewport in 3d, and saw this:

https://image.ibb.co/jHEe9n/hitbox_issue.png

There is no Z transform so I can't align them correctly. Is there a way to avoid this issue? Because I faced this with all my characters..

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2 (edited by MrPonton 2018-03-27 11:54:47)

Re: Hitboxes Not Aligned Correctly

The hitboxes look fine. I believe this is just in the gizmo rendering code that says to display them offset on the same z-axis.

If that's not the case, can you share your hitbox setup?

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Re: Hitboxes Not Aligned Correctly

MrPonton wrote:

The hitboxes look fine. I believe this is just in the gizmo rendering code that says to display them offset on the same z-axis.

If that's not the case, can you share your hitbox setup?

Here's the hitbox setup. The problem is that when the gizmos aren't aligned perfectly, they don't move in sync with the bones when the player makes a move:

https://preview.ibb.co/kUpvX7/hitboxes_02.png

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Re: Hitboxes Not Aligned Correctly

Have you noticed an actual problem in game?  Because the hitboxes basically use 2d space.  I believe there is a global option to use in 3d under advanced options... But yeah, I think it looks like it's supposed to...

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