Topic: Need guide on how the game read inputBuffer

Currently, I understand how the game put command into inputBuffer but I have trouble on finding how it interpret those move especially on moves that require long input sequences. Can anyone guide me on where should I look for it? Thank you in advance.

Share

Thumbs up Thumbs down

Re: Need guide on how the game read inputBuffer

I too would be interested in this. I have a general understanding of how the input system is working, but it goes into areas of that which I do not actually understand (Abstraction layering due to multiple possible input system types). I know in ControlsScript.cs is where it reads in what has been pushed, but that's not where you can say, virtually what input has been pressed.

Share

Thumbs up Thumbs down