1 (edited by SudhirKotila 2015-05-22 07:53:38)

Topic: Standing Idle Animation Rotation Problem

Hi,
I have face rotation problem in only standing idle animation.
I have changed default standing idle animation in Character Editor.

That animation's preview is proper if i choose animation type : generic .
https://www.dropbox.com/s/jd7fs4rtj2jphkl/01.JPG?dl=0
https://www.dropbox.com/s/jd7fs4rtj2jphkl/01.JPG?dl=0

But if i convert in to as humanoid animation type , then animation's preview will be changed.
https://www.dropbox.com/s/g2slry9m7uq7l8r/02.JPG?dl=0
https://www.dropbox.com/s/g2slry9m7uq7l8r/02.JPG?dl=0

I have figured out that both screenshot with rotation issue.

When i implemented that animation in my actual character then it will looks like this :
https://www.dropbox.com/s/x8q8xw4smn8y735/03.png?dl=0
https://www.dropbox.com/s/x8q8xw4smn8y735/03.png?dl=0


I want to fixed this issue, can you guid me how can i solve this rotation problem.

Is the problem from designing side (MAYA) or developing side (UNITY) ?

Thank you in advance.

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Re: Standing Idle Animation Rotation Problem

What are the import settings of the Animation panel for the Humanoid setup?

Usually, messing about with those settings (Transform Rotation, Offset etc) will yield working results.  But you'll need to test each one, and every combination you can think of.  It's tedious, but I've found that once you get the settings right for your model, you can just apply the same ones for future reference.

If none of that works, it might be your bone setup.

You could use Legacy instead of Mecanim, if you can't get it to work with Humanoid animation type...

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Re: Standing Idle Animation Rotation Problem

Thank you so much it's work, and i resolve my rotation problem.

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