1 (edited by SudhirKotila 2015-05-27 07:25:40)

Topic: Opponent shaking issue

Hi UFE Team,

I am facing one problem after upgrading my project to UFE 1.6.

Issue :
- I have created new character from Robot Kyle.
- All Characters and all moves works proper in my game.
- But when I select my new created character, in some moves opponent will be shaking lots of time.
- The problem will not arrives in each move but arrives in only some Kick moves, even not all kick moves.
- When I use the same character in UFE 1.5, then it will be works well and normal.

You can show my issue in below video link :
https://www.dropbox.com/s/0xcl6xj1bn89y … t.mov?dl=0

Can you guid me, how can i resolve this issue?

Thank you in advance.

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Re: Opponent shaking issue

Heh, that reaction reminds me of going to the store smile.

Check your Knock Back (Knockdown) animation settings.  I believe that's the clip that's being triggered there - it looks like it's looping a short section instead the whole thing with Auto Speed.

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Re: Opponent shaking issue

Hi YumChaGames,

Thank you for your solution. It's worked. Great Answer by you.

And yea you right i also reminds of "going to the store", Its look same as like that. big_smile big_smile big_smile big_smile

Thanks again,my issue is solved.

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