Topic: Github for paid source users - Similar to how Unreal Engine 4 is done

Hi,

Apologies for English ahead of time, I've been awake for a while....

To help @Mistermind and the rest of the community, if the source for UFE3d was put onto Github with access granted to those who have paid for the source code, similar to how Unreal Engine 4 was done before removing subscription cost (If you click on this link:https://github.com/EpicGames/UnrealEngine and don't have access, you will get a 404 page) it could potentially help with upstream and downstream development.

These are the first few things that come to mind:
1) Upstream in that if a bug is noticed, or something is needed (eg: API exposed) to allow for a 3rd party then this could be done and merged back up.
2) Downstream in that it would be easy for people to fork and be able to do patches easier (one example).
3) To take it to the next level, given how busy @Mistermind is, if he has already scoped out and planned out the new features, UFE: Major Updates Poll (Season 3) I am sure some people wouldn't mind contributing time to get the features done so that the whole community could benefit. Unreal Tournament managed this by listing out features on a Trello board and nominated which tasks required community input: https://trello.com/b/Q07L4mSS/unreal-to … rogramming (items marked in purple).

Even when Unreal Engine 4 was a paid subscription, people were still contributing back without any monetary reward.

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