Topic: Using "Mecanim Generic" instead of "Mecanim Human"

Would it be possible to add "Mecanim generic" support to UFE? "Mecanim human" converts the animation into a format that is a "black box" and makes it impossible to debug animation efficiently.

See the first paragraph here:
http://blogs.unity3d.com/2014/05/26/mecanim-humanoids/

I and my friends who work with Unity on different games prefer to use "Generic" instead of "Human" because it giver far less problems in the production. For retargeting we don't use "Human" because it lacks features and control, we use our 3D software of choise for that.

Please consider adding "Mechanim Generic" support.

With respect vvaris smile

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Re: Using "Mecanim Generic" instead of "Mecanim Human"

Well I started using generic and everything works so far..

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