Topic: State change during a move.

option to change characters state during a move.
usage:
ex. character has a slide type move that leaves them in the crouch state at the end of the animation.(on block easy overhead opportunity for the opponent.)

while a small detail not having this can cause unintentional things.
ex2. character has  a move that transitions from ground to air.( during this time the charter is still technically in standing state.)
opponent cannot use command airthrow to counter.

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Re: State change during a move.

I second this idea... it would be VERY nice if you could change the state directly in the move file at x fram, such as standing, cancelling stun, grounded, etc...

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