Topic: Multiple Controllers Triggers

Hello!

We are facing problems related to triggers when multiple controllers (XONE or X360) are connected. We've made the triggers work on our game, but not without this issue (they work fine with just one controller).

To exemplify better the problem, when we connect ONE controller before opening the game, and then connect the second, they work correctly. But, when we connect BOTH before or after the game has started, the triggers only count as pressed when the other controller presses a trigger together. This seems to be a Windows/Unity issue, but, as I'll explain later, we've made it work OUTSIDE UFE.

We've done a wide research on the subject and discovered lots of developers with the same or almost the same issue, some with possible solutions and most of them, without any.

We've tried using cInput, with the native support of UFE, but it didn't solve anything. We've made some tests with InControl and ReWired with success outside UFE, but when we test with UFE, the controllers get scrambled (yet, the hot plugging works flawlessly).

Anyone has any idea how to work this out?

Thanks! smile

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