1 (edited by MrPonton 2016-11-19 19:22:56)

Topic: Hit Animation States

This is a two-fer really, and I'm not sure which one would be the best way to do this so will list them separately.

1) Change/Set state for a hit animation per frame.
2) Allowing move override for attack on hit/block like is already available for Throws.

I'd like it so that hit animations aren't just an animation at a default state setting. I'd like to have a hit animation be possibly something close to a 'move asset' where I can play the animation and on a per frame change the state. For example: Frames 1-4 are standing, 5-8 are crouching, and 9-13 are Jumping/air.

Right now I can only say the animation that has frames 1-13 occurs if a "light hit" happens. I'd rather have it be "When this move connects, I want this hit stun animation to play."

As an extension, it'd be good to say what state the opponent is in at the end of the animation (down, jumping, knockback, sweep knockdown, etc.) or it can just base it off the last state on the last frame in the animation.

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