Topic: Projectile Force Reset

Was working on my game and have a super that fires a wall of projectiles from bottom to top. However, if multiple ones hit at the same time the y force stacks and the opponent goes flying off screen. I've tried lowering the force values but that means that if the opponent only gets hit by one, they won't go high enough to catch afterwards. In the non-projectile hitbox force options there is a "Reset Y" and "Reset X" momentum option that would be really useful if added to the projectile hitbox force options.

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