Topic: [Bug]Inconsistency with Basic Move Filter

I have 7 moves I made that use a Basic Move filter that I only want to work when they are in the fall down from air juggle animation.

Now out of all the 7 moves one of them won't work but if I change it around or add another filter to the move it begins to work then breaks another.

Has anyone else encountered this issue with basic move filters if you haven't try out what I did and see if it happens to you.

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Re: [Bug]Inconsistency with Basic Move Filter

Solved this issue by setting the state on the air hit to stand when they hit the ground.

If you would like to do this yourself then search for fallingFromAirHit in ControlScript.cs

then look for

|| standUpOverride == StandUpOptions.AirJuggleClip)) {

under that paste

currentState = PossibleStates.Stand; 
Terrordrome Reign of the Legends Out now on Steam!!
https://store.steampowered.com/app/1291 … e_Legends/
Terrordrome Project Manager