Topic: Not required prefab loads during load battle runtime

I have checked that during load battle some unwanted player prefab loads at specific position.
I am attaching screen shot too.
https://www.dropbox.com/s/654kkmy4aq1bp … e.PNG?dl=0
https://www.dropbox.com/s/5sbmzxkbzs2rj … 1.PNG?dl=0

Will it not impact performance ?
I can paste similar screen shot of base kit as well because I found same behavior in base game too.

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Re: Not required prefab loads during load battle runtime

I'm unsure what it is you're describing, perhaps posting the base kit example will help.

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Re: Not required prefab loads during load battle runtime

To check this behavior it just pause the unity player during load battle screen(sudden once you are in load battle screen).move frame by frame in unity player and you will see couple of prefab loads for some time in scene at some strange location and then again they got destroyed.

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Re: Not required prefab loads during load battle runtime

I don't have this issue but I only have it so there's the one stage and two characters. It will load the stage at 0,0,0 but the characters will be at -2,0,0. Then will be moved to their respective start places. I remember walking through the prefab instantiation in the ControlsScirpt.cs file.

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