Topic: In the native (nonsource version) can you override native scripts?

I have the basic version, and I would like to (for example) override some behavior that in the ufe.dll that would normally be in ufe.cs (for example). Is that possible, how would I set the precedence? Can this be done for other classes that are compiled in native?

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Re: In the native (nonsource version) can you override native scripts?

Before upgrading to the Bundle version, I had Pro and I wasn't able to do such a thing. You might just want to upgrade to Source or higher.

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