1 (edited by Haritha Denuwan 2016-10-06 12:03:54)

Topic: 3D objects turned transparent

Blender exported 3d objects(.obj/.fbx) turned transparent when imported to Unity 3D,
like this,
The 3D model ->
http://i67.tinypic.com/2vi3x1u.jpg

Turned transparent???
http://i67.tinypic.com/358sxh2.jpg

Any Help?
thanks for watching!
Haritha Denuwan

EDIT: FIXED THIS! THIS PROBLEM IS CAUSE FLIP OF MESH

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Re: 3D objects turned transparent

I've seen something similar before. Look at the material and make sure the shader is set to opaque. Hope that helps

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3 (edited by Haritha Denuwan 2016-09-29 16:37:21)

Re: 3D objects turned transparent

its in opaque!
thanks for the quick answer!

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4 (edited by Meractus 2016-09-29 21:21:42)

Re: 3D objects turned transparent

Check if the normals are/aren't(not sure wich one) reversed before exporting to unity.

It may cause this "transparent" effect. It looks like the character texture is inside-out.

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Re: 3D objects turned transparent

nope i didn't used normal maps,
only textures!,
but the prob is its going transparent with out the material also!
Thanks for the reply.

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Re: 3D objects turned transparent

Sounds like your normals are flipped like Meractus said.

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Re: 3D objects turned transparent

Yeah, not normal maps, the MESH normals. Try zooming the scene camera inside the mesh  look around.  I'll bet you see the mesh. Go back to blender and flip the normals of the mesh surface or lookup up how to flip normals within unity. There are several assets that do it as well

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Re: 3D objects turned transparent

I will try it.
Thanks for the replies!

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Re: 3D objects turned transparent

Thanks @Christougher ,
I fliped those meshes thats why they been transparent !,
Thanks others also who replied! smile

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Re: 3D objects turned transparent

This is a very clear and detailed explanation! Thanks for sharing this example, I will try to repeat after you, exactly how it was done by you!

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