Topic: Potentially messed up my animations

So i've been working on my character model in Blender and have just realized that I've been making them the wrong way. They're facing left instead of right.

Is there a way I can get them facing the right way in either Blender or UFE without messing up my animations? Because I have all the required animations done and it would suck to have to go back and redo them.

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Re: Potentially messed up my animations

This might help you

https://www.youtube.com/watch?v=GChWp0W5lnA

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3 (edited by Grim 2017-12-23 12:27:37)

Re: Potentially messed up my animations

I had a similar issue a while ago. When you import the character into UFE, go to the hitbox setup and just rotate the Y axis 180 degrees. You can do the same thing in Blender when you export it as an FBX, there are rotation settings on the bottom left. Just make sure that if you do it like that you change the Z axis instead.

https://s10.postimg.org/456jqf6mh/Untitled.png

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