Topic: Prefabs in new stage keep disappearing

I've noticed that sometimes when I save a new stage that I've made, some of the prefabs (e.g buildings) disappear when I run the game, and all that is left is the bounding box. Is there a specific way/place to save assets that are being used in the stage?

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Re: Prefabs in new stage keep disappearing

Here's an example:

https://preview.ibb.co/idnHJH/ex.png

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Re: Prefabs in new stage keep disappearing

Your screen shows the hierarchy (in-game) view of the prefab. Can you show the Mesh Filter property of the same object in the prefab of your Project list?

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Re: Prefabs in new stage keep disappearing

MrPonton wrote:

Your screen shows the hierarchy (in-game) view of the prefab. Can you show the Mesh Filter property of the same object in the prefab of your Project list?


I'm not sure I understand what you mean..But I also wanted to add that I'm using prefabs in my stage as opposed to the meshes themselves (so I'm basically using a prefab inside another prefab) - Could it be that the meshes disappear because they can't find the original reference?

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Re: Prefabs in new stage keep disappearing

When adding 3d objects to a stage in UFE, is it ok to use prefabs of the 3d objects, or are you supposed to use the actual 3d mesh itself?

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