Topic: Animation/AI Issues

Hi guys, I have 3 questions:

1. Is there a way to set the height that a character can jump in UFE?

2. Most times, when playing against the AI (fuzzy AI), the fighter gets into a crouch pose and just stays in that crouch pose until the end of the match. This happens quite alot when playing against the AI. All the animations are available so it's not like it is running out of moves to use.

3. Sometimes when the character makes a move, his position gets reset immediately after and he basically slides back to original position in a very unnatural way. What causes this and how can it be solved?

Any help would be greatly appreciated!

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Re: Animation/AI Issues

1. http://www.ufe3d.com/doku.php/character:physics (Jump Force)

2. You may want to adjust the AI settings in the Global Editor, and the AI Instructions that the character has under the Character Editor (http://www.ufe3d.com/doku.php/character:aiinstructions)

3. Could you send a short GIF or video of this? Sounds like an issue with the Blending Duration setting but i could be wrong (http://www.ufe3d.com/doku.php/character:movesets)

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Re: Animation/AI Issues

For issue number 3. Possibly sounds like root motion may not be set up right on the animations. Do the offending animations have proper root motion set to in their import settings?

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Re: Animation/AI Issues

Yes, for number 3 i think it has something to do with root motion. In the animation section of the move file, you can check, "use root motion" to apply the original motion in your file to the move and it shouldn't "slide back".

Me encontraste en un negro camino como un peregrino sin rumbo ni fe, pero la luz de tus ojos divinos cambió mi suerte por dicha y placer.

Re: Animation/AI Issues

My game is run properly in unity editor but when I build "Apk" for Android that game sometime stuck on the "Character Selection" and some time on the "loading" screen.

Here is the link to my apk:  "https://drive.google.com/open?id=1WMsif8ewU5p

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Re: Animation/AI Issues

Thanks guys, Turns out it was actually a root motion issue.

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