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Universal Fighting Engine Forum → Posts by wazmackenzie
the effect is baked into the sprites...
i cant code btw... this is a hatchet job. lol.
ill have a go at putting it in but i doubt ill be able to... lol.
another issue...
ha..... getting there.... when i jump tyo the other side of the opponent the fireballs are backwards... they are not mirroring..
another amazing video:
http://youtu.be/FfX2N9EFwq0
you sir..... are a genius
yeah. im a noob... simple error.
i figured it out...
basically if you drag the prefab u make of the level into the scene to edit it, then apply the changes it would error...
all it was, was when u drag a prefab/... or anyobject into unity, it doesnt put it to 0,0,0 so i needed to zero it out before i update the prefab....
but yeah, you were not wrong. thanks for help...
feel free to chip in on this one:
http://www.ufe3d.com/forum/search.php?a … user_id=99
Im currently creating sprite for the fireballs for the game.....
when i add the projectile, they always fire from the same physical point in the scene.
Here are my settings
please make a video tutorial of a level being made from scratch
Whenever i try to create a stage the game falls apart.
The characters either fall through the floor forever, or jump vertically.
I have a ground plane on layer: ground
Non of my other elements have mesh colliders...
it simply doesnt work.
I tried to copy the training room elements and manually add in the elements to this cloned level and the same happens.
This is driving me crazy.... please help
Universal Fighting Engine Forum → Posts by wazmackenzie
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