351

(31 replies, posted in Character Design)

i'm looking forward to pinnochio, looks Hardcore in the concept art XD

352

(145 replies, posted in Showcase)

GOOD EVENING!

The demo is finally here! at least the PC and ANDROID DEMO! The MAC and iOS DEMOS will be available soon, as they're still awaiting aproaval.

you can find the links for BOTH versions of the demo here

http://tzompantligame.com/

[media]https://youtu.be/kCOqVjIn5DU[/media]

Hope you enjoy it and can tell me what you think!

FULL GAME STILL PLANNED FOR HOLIDAYS!

http://s5.postimg.org/4088ps453/lista_movimientos_DEMO.jpg

353

(10 replies, posted in UFE 1 (Deprecated))

But the Ai Doesn't work on iPhone or iPad only, in unity it works fine

354

(10 replies, posted in UFE 1 (Deprecated))

I have the UFE Source/PRO + Fuzzy AI Addon, still no luck

sad

355

(10 replies, posted in UFE 1 (Deprecated))

Hi!

we are porting our game to iOS, android and PC, but strangely when playing it on an iphone or ipad, the AI doesn't work, we don't know if it is a bug or missing something specific from the configuration, wich is srange because we are using the same projet (well, a copy of it)

Thanks!

356

(2 replies, posted in UFE 1 (Deprecated))

Thanks again!

357

(145 replies, posted in Showcase)

Thanks!

i've seen a couple of videos and some things are quite amazing, but haven't relly tried excepto for a very few things like smoothing some vertex or something.  Sculptris is verygood, and free, XD

358

(2 replies, posted in UFE 1 (Deprecated))

Hi, i've tried to make some Charges moves for my new character.... but they don't work so far... maybe the way i code the move is not right... what should i put in sequence?, what in execution?  if i want to make a Flash Kick for example, it needs to be in a Stand state or Crouch state?

Thanks!

359

(145 replies, posted in Showcase)

so, i learned to make 3d sculpt and super hi res models, so i needed to lower the reduce the poligon number, found this tutorial:

[media]https://www.youtube.com/watch?v=m9-dthbtg7U[/media]

and this one
https://cgcookie.com/blender/2010/06/30 … ender_2_5/


and then i used the high poly models from sculptris, reduced their polycount, and baked them...
http://s5.postimg.org/dm0qyrjw7/miguel_cabeza2.png
http://s5.postimg.org/e022yd3zr/miguel_cabeza7.png
http://s5.postimg.org/ui7jp8yyd/miguel_1_txt_NRM_detalle.jpg

and now you can use the normal map as a guide to paint the colors and textures for the character...
http://s5.postimg.org/i268hrg8n/miguel_1_txt.jpg

so now, i've used blender a lot, and so i was getting it, so the next was "well, i could learn how to create a skeleton and rig it now i think!"

back to the internet, a couple of tutorials
[media]https://www.youtube.com/watch?v=4yiC6pEQMAw[/media]

[media]https://www.youtube.com/watch?v=Cvjg7nDnVLk[/media]

[media]https://www.youtube.com/watch?v=k3r1bWtJlAo[/media]

with this, i have a low poly model with normal maps baked from a hires model... made the skeleton from scratch using this tutorials, and i've reused it for all my characters, adding and removing bones as i see fit, for example in the angels wings and so on.

http://s5.postimg.org/dtodv9uuv/FONT_1.jpg

fortunately, unity is very compatible wit unity, so i only import my BLEND file to the assets and it inmediately creates the FBX  file i use to create the prefabs.

That's pretty much my process for this characters, What do you think?

360

(145 replies, posted in Showcase)

TZOMPANTLI: THE PROCESS

Alright, al make a little tour about how i work with my tools, and what tools i use to make my TZOMPANTLI characters.
i never took a professional 3d software training, but i work in a animation school where they've teached Maya since like 2006... and i never got A THING about Maya... i think is really contra-intuitive... but i got a tip or two about 3d modeling. A teacher there recomended me starting with Milkshape, a very simple 3d program designed to make props for Half Life i think... and i really think i got the best of the software, made a lot of characters for a mugen game in there.

http://3.bp.blogspot.com/-hJQnvS77bSs/UDhxLzX1wKI/AAAAAAAAA_Y/EvbgKbmHLhM/s640/necrotextureless.png

http://2.bp.blogspot.com/-mIjEKWhqH88/UB68NrjnS5I/AAAAAAAAA5U/svnks2qCxK4/s1600/ulises00.png

http://4.bp.blogspot.com/-A07IAw32FJU/UBbYHXND_sI/AAAAAAAAA4w/9Z7JofunLSE/s1600/IS_06.jpg

then i used BLENDER only to give the characters a CELLSHADE LOOK and render the sprites individually.

http://4.bp.blogspot.com/-NL_W9JDHAj0/Tfo4IEWLZ6I/AAAAAAAAAPE/9BuwDdbgy_s/s1600/personare4.jpg

After finishing that project (ia fighter 5)http://iafighter5.blogspot.mx/ i looked for new engines for new games and i came across OVERGROWTH, that isn't quite a fighting Game, but i bit fun yes. In the overgrowth forums someone recomended me SCULPTRIS, a free sculpting software from pixologic, and told me that the best way to create great looking low poly models with normal maps was creating a High Poly 3d sculpt and BAKE the normals from it.

http://s5.postimg.org/gi0wjd7uf/tengu.jpg

http://s5.postimg.org/477xzaltj/tengu3.png

downloaded the software... it's pretty fun and powerful, simple and clear, and went on to check about that misterious "NORMAL BAKING"...

361

(145 replies, posted in Showcase)

i've been eager to make a little pipeline video or post about the way i'm making the tzompantli characters... i think it's time!

362

(145 replies, posted in Showcase)

the next fighter, made entirely in 1.6 is Román, a Mexican Federale that's pretty much a boxer character, steady and hard as nails!

http://tzompantligame.com/2015/05/26/roman-movimientos/

363

(145 replies, posted in Showcase)

A lot of hard work working on the demo for iOS and Android (exactly 24 hours straight! but we got the arcade mode working!)

now that UFE 1.6 is available maybe you could think this was a waste of time, but so much work was done in 1.5, particulary in the GUIs and screens, that making everything again in 1.6 would take even more time... once we release the demo we'll focus sorely in the new version, but meanwhile....

http://tzompantligame.com/2015/05/29/vi … esarrollo/

364

(145 replies, posted in Showcase)

I've added a lot of artwork in the concept art section of the page

http://tzompantligame.com/category/arte-conceptual/

Hope You like it!

365

(4 replies, posted in UFE 1 (Deprecated))

Yeah, theorically is possible, the problem is money and prestige to certain degree

https://www.playstation.com/en-us/develop/

as some of the requirements for publishing are a bit expensive and you need to be established as a company.

Another way is make the Game and offer it to a publisher... a not so Evil publisher i guess

366

(145 replies, posted in Showcase)

Tzompantli running in an android device... it's a Sony Xperia... but not quite sure what model, not new though.
[media]https://youtu.be/Qnhx8myz2lc[/media]

367

(64 replies, posted in UFE 1 (Deprecated))

i'm a bit confused... i have the source with Fuzzy AI add on... can i update already?

Thanks!

368

(145 replies, posted in Showcase)

Thanks! i really love the effect too! so much fun...

here at home we just payed the apple development license (or whatever it's called) because it just expired on us so we can launch the app in iphone and ipad too... and i have a website for the project where i'll post some more intel on the characters, videos and such... much of the content is here too, but if you can stop by it would be cool!

http://tzompantligame.com/

369

(105 replies, posted in UFE 1 (Deprecated))

ooooo! so exciting!

370

(145 replies, posted in Showcase)

Here it is! the very first Trailer for Tzompantli!

[media]https://youtu.be/3VU-k-DoLuk[/media]

the demo is just around the corner (i hope) and i'm eagerly awaiting the new 1.6 version of UFE to start playing with the story mode.... IT'S GONNA BE AWESOME!

Thanks a lot to MisterMind for putting the trailer in the UFE Channel.

371

(145 replies, posted in Showcase)

But of course, i've sent you a PM

372

(105 replies, posted in UFE 1 (Deprecated))

Street FIGHTER like cinematics are fine by me.

big_smile CAN't WAIT!

373

(145 replies, posted in Showcase)

you're right... as i'm the only one testing didn't think about that, not many mirror matches around... i'll desaturate the effect.

Thanks!

374

(145 replies, posted in Showcase)

HI everyone!

struggling to make some progress with work and school pushing me to my limits... recently bought the CONTROL FREAK add on and the port for android is working great, but a release date is still a little ambiguous (my brother insisted in helping me with the AI, and is taking a bit longer that i taught...)
nevertheless, the characters are ready, the sounds are placeholders, but i have 4 stages with a bit more complex lighting done...

what do you think?

a microphone is pluged in my computer and just noticed it, so the video has a bit of echo...

[media]https://youtu.be/cvgF5CBgvf0[/media]

375

(105 replies, posted in UFE 1 (Deprecated))

STORY MODE! will you publish update tutorials for porting our content into unity 5? THANKS!