I did some more testing and I found that the behavior I mentioned in point 2 only occurs when you uncheck 'high moving friction' in the character physics data. If you do that, applied forces will have different results if you are moving or not moving.
2 2015-02-20 14:45:16
Re: root like (23 replies, posted in Animation)
I'm having the same issue as the OP and I'd prefer not to use applied forces for two reasons:
1. I want to animate the root so that the content in game reflects as closely as possible to the authored content.
2. When I move the controls to perform the input sequence, it nullifies the force.
For example, if I map a single button press to some kick action like the OP's example and I only press the button without moving the stick, the applied force works correctly, but if I move the left thumbstick toward the opponent and press the button, the force will get nullified.
3 2015-01-28 13:08:20
Re: Licensing - working with Artists (2 replies, posted in UFE 1 (Deprecated))
Thanks!
4 2015-01-28 01:03:41
Topic: Licensing - working with Artists (2 replies, posted in UFE 1 (Deprecated))
I am thinking about buying the open source license. If I do, what are the requirements/restrictions for working with other people, specifically Modelers/Animators. Do they also need to have their own license to setup/test their animations?