1

(20 replies, posted in Showcase)

https://sun1-86.userapi.com/C6jEzNUm7aFBybfEH0DyVyJS5oj-W0JyISCHeQ/m5JnGKZYIbc.jpg

2

(20 replies, posted in Showcase)

Novelty https://store.steampowered.com/app/941160/Slavicus/

3

(20 replies, posted in Showcase)

PROELIUM EDIT

4

(0 replies, posted in UFE 1 (Deprecated))

When changing characters through the mirror does not work attached objects, this is not good.

5

(6 replies, posted in General)

Mistermind wrote:
luxon wrote:

Does not work and 30 fps.

If you correctly followed all procedures there shouldn't be any reason not to work.

Once you have the fps set on the global editor you gotta make sure your characters and moves are designed to run on that architecture as well. Changing an already designed move from 60 to 30 will most likely not work as expected. You also need to redesign the options in that move.

I draw your attention to the fact that the architecture is rigidly fixed at 60 fps, UFE 1.8 worked fine

6

(6 replies, posted in General)

Does not work and 30 fps.

7

(6 replies, posted in General)

Work has stopped.

Why doesn't the button "Apply Changes" work?

I'm in Steam, do not work joysticks, without reconnect, I can not understand because of what?

10

(20 replies, posted in Showcase)

Proelium went to Steam
PROELIUM STEAM LINK

It will be good if the frames are clogged, in numbers. Tired very sliders)

Twrmois wrote:

You get a black screen after the logo appears? What version of UFE and Unity are you using? Have you tried a fresh project?

Black screen after - the end story mode. Unity 5.5 Ufe 1.8

Advise, what's the problem?

14

(20 replies, posted in Showcase)

Sources of light, Ambient Source, Reflection Source(Cubemap). Precomputed Realtime GI – OFF.

KRGraphics wrote:

I'm digging this. Amazing graphics, fluid animation... and the lighting is nice. Are you using Realtime GI?

15

(20 replies, posted in Showcase)

[media]https://youtu.be/vIedA130YzY[/media]

I do not understand. When activated (Heavy,KnockBack,Launcher) after a period of time, air recovery and why? And why stop trigger animation Fall Down, when blending duration(Move set) аbove zero? Blending duration(active) and that strange mix animation in air ( all thanks in advance for any help)

Active Frames/Hit/Shape[Circle]Off Set - change location has no effect on the action. It's right?

18

(0 replies, posted in Suggestions)

Camera Options - Initial Distance 0 0 0, causes bug gui CharacterSelectionScreen, I want to have Prefabs a СameraCharacterSelection or any other solution. We need to change the FOV possible distance.

19

(2 replies, posted in UFE 1 (Deprecated))

Tell me please, when using stanсe, such an error?-
Can't remove Animator because MecanimControl (Script) depends on it
Can't add component 'Animator' to XXX(Clone) because such a component is already added to the game object!
NullReferenceException: Object reference not set to an instance of an object

20

(20 replies, posted in Showcase)

Look asset Detonator Explosion System(free)

21

(20 replies, posted in Showcase)

[media]https://youtu.be/U_A5-dkWXj0[/media]

22

(20 replies, posted in Showcase)

Thank you, I will try)

23

(20 replies, posted in Showcase)

Thank you. Particles -  not asset.

24

(20 replies, posted in Showcase)

https://scontent-arn2-1.xx.fbcdn.net/v/t1.0-9/116430746_1407136389495471_2326276511571388347_n.jpg?_nc_cat=110&_nc_sid=730e14&_nc_ohc=_1IIQCwbuegAX9nGXy3&_nc_ht=scontent-arn2-1.xx&oh=d9ac5766ef65de6ce81b29d551dde6aa&oe=5F4756E2
https://steamcdn-a.akamaihd.net/steam/apps/941160/ss_aad73e02884547e7e2c9199be102176453b3adc6.600x338.jpg?t=1595027159
https://steamcdn-a.akamaihd.net/steam/apps/941160/ss_05a11882ea18343e505f78f1704a1ac579b3426a.600x338.jpg?t=1595027159
https://steamcdn-a.akamaihd.net/steam/apps/941160/ss_19fd43a1add394fde63a8596f16f4c64a251079d.600x338.jpg?t=1595027159
The battle of giants, cybernetic organisms of the Gods. Heroes have armor, energy, and endurance.
Slavicus Gameplay
Slavicus Steam

25

(3 replies, posted in Suggestions)

Sorry, maybe I do not understand something, or incorrectly expressed. Stance change, create a copy of mirror movements illogical. Stance need to change dynamically after the movement, orthodox moved southpaw.