I can do 3D Models for you if you give me Movements with mecanim animation.
1 2015-03-14 07:43:41
Topic: I want make a change. I give 3D Models and you give Mecanim animations (0 replies, posted in UFE 1 (Deprecated))
2 2015-02-27 03:37:57
Re: I want make you a good WebSite (2 replies, posted in UFE 1 (Deprecated))
If want see more add me on facebook
3 2015-02-23 08:24:11
Re: follow (2 replies, posted in Suggestions)
You can upload a tutorial about that?
4 2015-02-23 08:01:40
Re: hitbox tutorial trouble (3 replies, posted in UFE 1 (Deprecated))
In this thread we have talked about a similar problem and steviebops have helped me to solve it http://www.ufe3d.com/forum/viewtopic.php?id=273
I will review the steps in a new thread to see if you are missing any of them...
http://www.ufe3d.com/forum/viewtopic.php?pid=1231#p1231
I hope that helps you.
5 2015-02-23 08:00:00
Topic: TUTORIAL Setup a new character (1 replies, posted in UFE 1 (Deprecated))
> You have a Character.fbx Rigged
> If you click on it and show "inspector" window you will see 3 options: Model - Rig - Animations
> Then you click "Rig" and I think "Animation type" must be set to humanoid (correct me if I'm wrong)
> Below "Avatar Definition" there is a button named "Configure", so you click on it, save and apply
> will be opened a window with the character in green and down you click Done. now your fbx is configured
> Then you drop your fbx to your "Hierarchy" window and also look for UFE>Plugins>UFE>HitboxesScript and you drop "HitboxesScript" in to your fbx located in "Hierarchy" and finaly you drop back your fbx located in "Hierarchy" to your folder and automatically it was converted to .prefab
> Then you must duplicate a character.asset (I think it must be Joan or Mecanim_Bot because must be a Mecanim character)
> when you had duplicated the character and you click in the newcharacter.asset archive you will open your character window and deploy "Hit Boxes Setup" to setup your .prefab and configure your hitboxes by clicking open character (If you have rigged your character with mixamo the hitboxes will be configured automatically) and then click on "apply changes" and deploy now "move sets" to setup your avatar and select your avatar
> Finaly clicking in your prefab archive on "inspector" window you must setup your Transform position, rotation and scale in the same way it is configured by the character you're exchanging and then adjust scale because may be it isn't the same.
In this way it has worked for me perfectly, if I'm wrong about something, correct me.
I hope that helps somebody.
6 2015-02-22 19:44:31
Re: Problem adding a new character (11 replies, posted in UFE 1 (Deprecated))
Yeah Animation type must be humanoid and the root node must be configured to the avatar there was the problem, really thank you for your help, there are anything that I can do for you?
7 2015-02-22 19:34:11
Re: Problem adding a new character (11 replies, posted in UFE 1 (Deprecated))
The animation type is generic in the rig options and the root node is none. But the character is an humanoid model
8 2015-02-22 19:31:37
Re: Problem adding a new character (11 replies, posted in UFE 1 (Deprecated))
Yes it was rigged with mixamo, and I haven't to setup the hit boxes because UFE comes with automatic system for characters rigged with mixamo, so the rig is perfect I think
9 2015-02-22 16:38:45
Re: Problem adding a new character (11 replies, posted in UFE 1 (Deprecated))
But, my model dont have animations is like femalerobot. I only want to replace my model with a character which already have animations like Joan for exaple.
11 2015-02-21 22:21:03
Re: Problem adding a new character (11 replies, posted in UFE 1 (Deprecated))
I see it now really thanks but it dont seems have nothing to tweak, is empty
12 2015-02-21 19:55:19
Re: error replacing fonts (5 replies, posted in UFE 1 (Deprecated))
I have done, but I set all fonts then press play and only timer and characters name have changed the font, rest of menu (sound fx, music...) and character selection fonts are the same for default.
13 2015-02-21 19:09:15
Re: Problem adding a new character (11 replies, posted in UFE 1 (Deprecated))
The spawn position is p1= -5 p2= 5. I think is weel because it was work correctly with other characters.
Also I don't understand where is "animation import options"
PD: Debug msg: Nullreferenceexception: object reference not set to an instance of an object
Really thank you for your help.
14 2015-02-21 17:25:38
Topic: Problem adding a new character (11 replies, posted in UFE 1 (Deprecated))
I follow all the tutorials and I successfull configure auto hit boxes with mixamo rigged character also I have drop the script and all steps but when I press play...
15 2015-02-21 17:14:17
Re: error replacing fonts (5 replies, posted in UFE 1 (Deprecated))
Thank you sorry I hadn't see it
16 2015-02-21 07:30:41
Topic: error replacing fonts (5 replies, posted in UFE 1 (Deprecated))
when you change some fonts the font is bugged
17 2015-02-20 15:50:36
Re: Season 3 Polls: Major Updates (65 replies, posted in UFE 1 (Deprecated))
Thanks, that sounds good, and what is 3D arena gameplay?
18 2015-02-20 15:08:03
Re: How to show off Input Viewer? (2 replies, posted in UFE 1 (Deprecated))
Really thanks
19 2015-02-20 02:38:55
Re: Season 3 Polls: Major Updates (65 replies, posted in UFE 1 (Deprecated))
What is Tag Team?
20 2015-02-20 02:37:45
Topic: How to show off Input Viewer? (2 replies, posted in UFE 1 (Deprecated))
How to show off the commands you push in screen when you are playing?
21 2015-02-19 02:47:07
Topic: How to add Mixamo Rigged model to a sample character with animations? (2 replies, posted in UFE 1 (Deprecated))
There are any tutorial about how to add a character model to a sample character in ufe like the robot which already have his moves.
22 2015-02-18 21:34:12
Re: Control Freak come with UFE Pro Package? (6 replies, posted in UFE 1 (Deprecated))
thank you and sorry for my ignorance, congratulations on an amazing job, I will continue saving to buy the bundle.
23 2015-02-18 21:11:24
Re: Control Freak come with UFE Pro Package? (6 replies, posted in UFE 1 (Deprecated))
So if you push Play on unity you keep playing as a computer but if you export for android the buttons will be showed?
Or is that don´t work for me because in Control freak preferences/Prefab: put None (Game Object)
24 2015-02-18 21:01:59
Re: Control Freak come with UFE Pro Package? (6 replies, posted in UFE 1 (Deprecated))
Ok I just have so, I only need import and select Control freak input manager in input options?
25 2015-02-18 20:43:02
Topic: Control Freak come with UFE Pro Package? (6 replies, posted in UFE 1 (Deprecated))
Control Freak and cInput come with UFE pro Package?