I can do 3D Models for you if you give me Movements with mecanim animation.

http://bedefy.com/tibania.png

If want see more add me on facebook

3

(2 replies, posted in Suggestions)

You can upload a tutorial about that?

4

(3 replies, posted in UFE 1 (Deprecated))

In this thread we have talked about a similar problem and steviebops have helped me to solve it http://www.ufe3d.com/forum/viewtopic.php?id=273

I will review the steps in a new thread to see if you are missing any of them...

http://www.ufe3d.com/forum/viewtopic.php?pid=1231#p1231

I hope that helps you.

> You have a Character.fbx Rigged

> If you click on it and show "inspector" window you will see 3 options: Model - Rig - Animations

> Then you click "Rig" and I think "Animation type" must be set to humanoid (correct me if I'm wrong)

> Below "Avatar Definition" there is a button named "Configure", so you click on it, save and apply

> will be opened a window with the character in green and down you click Done. now your fbx is configured

> Then you drop your fbx to your "Hierarchy" window and also look for UFE>Plugins>UFE>HitboxesScript and you drop "HitboxesScript" in to your fbx located in "Hierarchy" and finaly you drop back your fbx located in "Hierarchy" to your folder and automatically it was converted to .prefab

> Then you must duplicate a character.asset (I think it must be Joan or Mecanim_Bot because must be a Mecanim character)

> when you had duplicated the character and you click in the newcharacter.asset archive you will open your character window and deploy "Hit Boxes Setup" to setup your .prefab and configure your hitboxes by clicking open character (If you have rigged your character with mixamo the hitboxes will be configured automatically) and then click on "apply changes" and deploy now "move sets" to setup your avatar and select your avatar

> Finaly clicking in your prefab archive on "inspector" window you must setup your Transform position, rotation and scale in the same way it is configured by the character you're exchanging and then adjust scale because may be it isn't the same.

In this way it has worked for me perfectly, if I'm wrong about something, correct me.

I hope that helps somebody.

Yeah Animation type must be humanoid and the root node must be configured to the avatar there was the problem, really thank you for your help, there are anything that I can do for you?

The animation type is generic in the rig options and the root node is none. But the character is an humanoid model

Yes it was rigged with mixamo, and I haven't to setup the hit boxes because UFE comes with automatic system for characters rigged with mixamo, so the rig is perfect I think

But, my model dont have animations is like femalerobot. I only want to replace my model with a character which already have animations like Joan for exaple.

10

(5 replies, posted in UFE 1 (Deprecated))

Thanks

11

(11 replies, posted in UFE 1 (Deprecated))

I see it now really thanks but it dont seems have nothing to tweak, is empty

http://fesbuk.es/Captura%20de%20pantalla%202015-02-22%20a%20las%204.18.26.png

12

(5 replies, posted in UFE 1 (Deprecated))

I have done, but I set all fonts then press play and only timer and characters name have changed the font, rest of menu (sound fx, music...) and character selection fonts are the same for default.

13

(11 replies, posted in UFE 1 (Deprecated))

The spawn position is p1= -5 p2= 5. I think is weel because it was work correctly with other characters.

Also I don't understand where is "animation import options"

PD: Debug msg: Nullreferenceexception: object reference not set to an instance of an object

Really thank you for your help.

I follow all the tutorials and I successfull configure auto hit boxes with mixamo rigged character also I have drop the script and all steps but when I press play...

http://fesbuk.es/Captura%20de%20pantalla%202015-02-21%20a%20las%2023.19.34.png

15

(5 replies, posted in UFE 1 (Deprecated))

Thank you sorry I hadn't see it

16

(5 replies, posted in UFE 1 (Deprecated))

when you change some fonts the font is bugged

17

(65 replies, posted in UFE 1 (Deprecated))

Thanks, that sounds good, and what is 3D arena gameplay?

18

(2 replies, posted in UFE 1 (Deprecated))

Really thanks

19

(65 replies, posted in UFE 1 (Deprecated))

What is Tag Team?

How to show off the commands you push in screen when you are playing?

There are any tutorial about how to add a character model to a sample character in ufe like the robot which already have his moves.

thank you and sorry for my ignorance, congratulations on an amazing job, I will continue saving to buy the bundle.

So if you push Play on unity you keep playing as a computer but if you export for android the buttons will be showed?

Or is that don´t  work for me because in Control freak preferences/Prefab: put None (Game Object)

Ok I just have so, I only need import and select Control freak input manager in input options?

Control Freak and cInput come with UFE pro Package?