If it's a root motion issue, could this topic help? www.ufe3d.com/forum/viewtopic.php?id=402

I'm in the process of trying to add root motion to walking which isn't catered for, but on attacks it's a possibility.

2

(23 replies, posted in Animation)

Is there a way to apply root motion to the forward/backward motions rather than the fixed speed? I'd like to adopt the animation I've got for walking, and eventually look at stumbling/staggering/lurching

The suggestions above seem to apply to combat moves but I'd like to use the approach in 'movement' moves.

Thanks.