Hi,
I am using UFE from 1.6.
I have paid migration fees for UFE 2 pro as well.
Asset store has started showing buy again
What I am missing ? Do I have to buy again ( 3rd time ?)
1 2022-11-23 07:13:44
Topic: Asset store is not allowing me to download Universal Fighting Engine 2 (1 replies, posted in General)
2 2022-07-06 10:51:38
Re: Best Way to deal with Rigged Weapon animation ? (2 replies, posted in General)
Hi,
I have sent you personal message with video which explains what I am trying to achieve.
please suggest which tutorial I have to follow for rigged weapon movement.
3 2022-04-19 12:00:43
Topic: Best Way to deal with Rigged Weapon animation ? (2 replies, posted in General)
Hi,
Animation type is humanoid and has few weapons bones and working well in unity inspector.
Animation not work during game play.
I mean rigged weapon is not actually moving any bone.
So what could be exact issue ?
What is the best way to deal with rigged weapon ?
Say openable sword , whip or nunchuks ?
4 2022-02-14 06:41:58
Topic: Move file instead of animation in character file is not working (1 replies, posted in General)
Hello,
I am trying to assign walk file move file instead of assigning animation in character file.
I tried for forward walk.
Animation is not working .
Tried with root motion on / off
Loop pose on
For move back I use direct animation
For move forward I used walk file ( move file )
Issue showing video :
https://drive.google.com/file/d/1xzzgqX … sp=sharing
Image Captures For settings :
https://drive.google.com/drive/folders/ … sp=sharing
What wrong I am doing .
5 2021-04-08 15:21:14
Topic: Best way to handle life point run time for RPG style (0 replies, posted in General)
Hello,
For now I have to create many Character files for different different life points
Is there a way I can handle it with code instead making too many character files for player upgrade?
Also Can I add extra damage with multiplier at run time inside OnMove() method ?
How much performance drop it can attract or nothing at all ?
6 2021-03-14 03:29:36
Re: Round Prefabs + Comic Effects (4 replies, posted in General)
For hit particles like cartoon style look into asset store.
You will find plenty of them.
Example.
https://assetstore.unity.com/packages/v … aster-4010
You must go through documents for learning engine.
7 2021-03-14 03:18:17
Re: Round Prefabs + Comic Effects (4 replies, posted in General)
For cool 3d Text effect you can try text mesh pro which is part of unity.
No need to put video as prefab.
8 2021-03-07 08:01:35
Topic: Control freak display issue , rewired is good option ? (1 replies, posted in General)
Hello,
In many android device control freak functioning well but GUI is not displaying.
Is rewired is good option?
Any one here tried with it ?
What are other available option alternative to control freak for mobile device ?
9 2021-03-06 08:08:57
Re: Fuzzy AI is slowing down game on Android (25 replies, posted in General)
What is your AI decision timing and directional padding ?
These 2-3 settings you can alter and check.
Put Frame rate as text in build and get idea.
How much frame rate is dropping.
After hour much time of play device get overheat ?
Generally 15 -20 min game play should be butter smooth and might heat after that little with very old mobiles.
New mobiles does not face this issue.
10 2021-03-06 05:03:37
Re: Fuzzy AI is slowing down game on Android (25 replies, posted in General)
Good News !
I am glad I could help you.
11 2021-03-06 04:52:18
Re: Control Freak controls not showing on Android Build (2 replies, posted in 2D Gameplay)
Same happens with me.
On some phone it is showing and some phone does not.
Using unity 2019.3.10f
12 2021-02-17 14:31:16
Re: Player Stuck In Air Frequently (11 replies, posted in General)
Okay let me download fresh template and compare all basic moves against robot kyle moves.
I will update you on this.
One solution id making sure all falling , down and get up slots in your character file has an animation
13 2021-02-17 14:21:55
Re: Player Stuck In Air Frequently (11 replies, posted in General)
Okay Let me do that.
Can upload the video to streamable.com
14 2021-02-17 14:20:53
Re: Fuzzy AI is slowing down game on Android (25 replies, posted in General)
I wrote my AI rules based on moves and game play.
It is time taking process to write own AI template.
You need to study little bit more.
Basically different AI templates are for switching behaviors.
15 2021-02-16 15:13:06
Re: Fuzzy AI is slowing down game on Android (25 replies, posted in General)
Hi,
Do you see same level of performance with ufe kit default characters (3D)?
I am not familiar with 2d but as per my guess it should take less rendering time than 3D.
Please check it once.
And yes use baked light and mobile shaders.
You must get 60 FPS on mid range android device.
For AI template I use 0.22 - 0.08 time for decision and actions .
0.1-0.08 as directional padding.
0.17 - .3 aggressiveness.
Filters enable are
Attack
Hit Confirm
Hit type
Range
Button sequence interval 1
Attack Desirability is clamp Sum.
16 2021-02-15 05:18:53
Re: Player Stuck In Air Frequently (11 replies, posted in General)
Here is state detail when player is stuck in air.
State :Stand
Taking Off :False
Sub State :Stand
Potential Block : False
Is Blocking : False
17 2021-02-12 08:52:32
Re: Player Stuck In Air Frequently (11 replies, posted in General)
You mean Air Juggle ?
in Hit Reaction Air Juggle is is set to HiAirJuggle
Fall Down Air Recovey is set to none.
Stand up from Air Juggle is set to none.
I am not finding anything specifically labeled as AirHit reaction.
Can you please explain ?
What's your character's air hit reaction set to? Are there no errors displayed in the console?
18 2021-02-10 08:30:31
Re: Player Stuck In Air Frequently (11 replies, posted in General)
@ Admin
This is asked so long ago , can you please help to give idea ?
19 2021-01-28 12:38:20
Re: Adding New screens in the under the GUI options in Global settings (2 replies, posted in General)
Yes,
You need to make two classes for each new screen you make and Screens are UI prefab.
If stuck ask me I can share info what I know.
20 2021-01-27 14:52:31
Re: Player Stuck In Air Frequently (11 replies, posted in General)
Happening Only during Counter !
21 2021-01-27 08:24:29
Re: Fuzzy AI is slowing down game on Android (25 replies, posted in General)
Open AI Editor.
Under Advance Option.
22 2021-01-27 04:35:17
Re: Fuzzy AI is slowing down game on Android (25 replies, posted in General)
Can you change Fuzzy AI decision time and check ?
You are using 2D so I am not perfect guy regarding sprite and png.
I am using Ufe3d with 3d characters always.
CPU main thread time looks high to me for me it is always 12-12.5.
And FPS is around 80 plus in pc (not in android device but I have managed 50 plus for mid range devices )
23 2021-01-27 04:26:03
Topic: Player Stuck In Air Frequently (11 replies, posted in General)
Can any one help to identity what causing player to stuck in air ?
Generally it happens when both are attacking .
24 2020-12-15 12:28:04
Re: Fuzzy AI is slowing down game on Android (25 replies, posted in General)
There is always option in quality settings.
For short sound like punch, kick and hit kind make them wav and for back ground music we can use OGG with load in back ground and streaming.
can you post your game stats ?
How many batches ?
How many poly in the scene ?
25 2020-12-13 13:40:01
Re: How to code Scorpion Mechanic? (3 replies, posted in General)
Mechanic is easy and working but any idea how to use such ropes?
Out of box question because it does not related to UFE I know .
Wish some one know how such rope can be thrown and increase in length when we are triggering projectile.