1

(0 replies, posted in UFE 1 (Deprecated))

Instead of re-scaling everything, I'm keeping characters and scenes at the right scale.

However, I ran into an issue I did not have with UFE 1.7
There seem to be a minimum distance between the characters.

I was changing collisionBoxSize; in HitBoxesScript.cs to be able to resize the collider, but it doesn't seem to be all.

Any idea?

2

(2 replies, posted in UFE 1 (Deprecated))

Upgraded to the very last non-beta version of Unity.
No crash so far.

Thank you. wink

3

(2 replies, posted in UFE 1 (Deprecated))

Hello,

I was getting back at working on my project using UFE, but the editor as well as the build crash often, if not everytime.
Usually during the first, and definitely during the second battle.

I get an access violation error.

In case, I was starting a new project with UFE 1.8 only, same result.
I get only that issue with UFE, not my other projects.

Am I the only one?
Any fix for that?


I was checking the internet and the Unity boards for a solution to that because it is a known issue, and found that it can be related to shaders, fonts, and memory. I was trying all the given solution, to no success.

4

(1 replies, posted in UFE 1 Source (Deprecated))

Nevermind. I found it.
I actually needed to call UFE.EndGame(); at the end of the battle to reset everything for the next one.

5

(1 replies, posted in UFE 1 Source (Deprecated))

Heya,

I've created a new game mode which is called Quest Mode.
Basically, the selected player can travel on a map and click where she wants to go and select places where opponents are located.

The map is on another scene, and doesn't use the cam with the UFE_GlobalInfo file.
I load battles using SetPlayer1, SetPlayer2, and SetStage, and go back to UFE's main scene to play them.

Once the battle is over, using the OnGameEnds event, I go back to my other scene (with the map).

Everything works, except when I load up a second battle.

Both players and stage spawn, but the UI misses all information about the characters.
The AI no longer moves, and there's a lot of errors showing up.

Are there data to reset or update between battles set up this way?


(I own UFE Bundle 1.7.1)

I was following this tip, but when the switch between stances should occur, the game freeze with the following error looping:

NullReferenceException: Object reference not set to an instance of an object
MoveSetScript.ChangeMoveStances (CombatStances newStance) (at Assets/UFE/Scripts/MoveSetScript.cs:219)
ControlsScript.ReadMove (.MoveInfo move) (at Assets/UFE/Scripts/ControlsScript.cs:1274)
ControlsScript.DoFixedUpdate () (at Assets/UFE/Scripts/ControlsScript.cs:488)
UFE.FixedUpdate () (at Assets/UFE/Scripts/UFE.cs:1997)

What could be causing this?

(I've got UFE Bundle 1.7.1)


EDIT:
Solved.
I had forgotten to add a move somewhere in the list and left a box empty.

Still having other issues though:
* I use the stance switch to swap between unarmed and armed, and make the weapon visible. But the weapon appears only for a second then disappears, although the stance has changed and I've got the animations from Stance 2.