Try using combining videos like A video + B video = C video (with A+B)
1 2016-12-02 06:38:52
Re: How do I add multiple intro Videos (2 replies, posted in UFE 1 (Deprecated))
2 2016-11-25 10:03:01
Re: Sama - J : Battle Of Rappers (Sri Lanka) (11 replies, posted in Showcase)
hehe thanks!
3 2016-11-18 08:37:50
Re: Realistic Camera Shake (3 replies, posted in UFE 1 (Deprecated))
Ok,
Its simple!,
As you see we can add Cinematic Options to any move!,
So use it to make a camera shake!,
Like this ,
Take the casting frame as the punch hits on the opponent,
Use that frame to camera movement,
Copy the Initial Camera position,rotation and paste it to Final Camera position,rotation ,
Now change the Final Camera Position Z axis to -3 or -4 (as you want),
Make the duration from 0.1 to 0.5 or as you want the shake time and be sure Dont freeze physics,
Now check it!,
This is a Simple Shake Effect but if you use also X and Y axis (ADVANCE) it will be a Realistic Shake Effect.
Glad to help!
Haritha Denuwan
4 2016-11-18 08:18:36
Re: Jumping basic move ..how to use one animation ? (8 replies, posted in UFE 1 (Deprecated))
My pleasure ,
if it worked!
5 2016-11-17 05:13:49
Re: Adding Mechanics: Gauges, Properties, etc. (1 replies, posted in UFE 1 (Deprecated))
The second gauge bar will be added to the UFE 2.0 (future update),
Attack chains are already in the game Move Editor > Chain Moves,
Don't know about the last one,
And it's easy make game using UFE if you read fourms!
Also there some video tutorials at YouTube (UFE CHANNEL)
6 2016-11-17 05:06:40
Re: Jumping basic move ..how to use one animation ? (8 replies, posted in UFE 1 (Deprecated))
You did it correctly,
But you need 4 animations so,
First choose a good animation of a complete jump,
Duplicate it to 4,
Like this,
Jump Launch - start of jump,
Jump On Air, - air part
Jump Falling, - falling part
Jump Landing, - landing part
Cut them as you did earlier ,
And use them,
It I'll be little laggy but if you cut the animation correctly it will be work fine!
7 2016-11-17 04:57:23
Re: Frozen characters (2 replies, posted in UFE 1 (Deprecated))
OK.
There must be missing animations!
As you see there are Robot Kyle's heavy punch ,
Normal reaction animation doesn't work on that move,
Cause that's a air move so you need to add air move reaction animation (that's why I told you your missing animations)
You maybe missed it cause its not a reacquired move,(*)
If you getting this at
Editor - game will be pause continuously (there will be some errors /after that character will be freeze or its animations doesn't affect for opponent,
Exported game - game will be work fine (cause game cant show errors)
8 2016-10-31 05:16:26
Re: Mixamo Rigged model not animating (20 replies, posted in UFE 1 (Deprecated))
Did you add the animation file to the move file?
9 2016-10-28 14:49:37
Re: Mixamo Rigged model not animating (20 replies, posted in UFE 1 (Deprecated))
As you see the mixamo animations expert is christougher!,
check out his post ,
It will help ,
but you cant use humanoid animation from another character cause the skeleton is different,
the best way to use mixamo animations is,
Create a model(just a model),
Set up the Auto-Rig in mixamo site,
It will save to your mixamo account so you can download it,
Search some animations for your auto-rigged character in mixamo site,
Download them and use,
Hope this would be help!
10 2016-10-28 05:11:54
Re: Project Champion (152 replies, posted in Showcase)
Wow good 3d models!✌✌ keep up!
11 2016-10-28 05:10:47
Re: Particle Effects are not Mirroring (9 replies, posted in UFE 1 (Deprecated))
Well strider !
I didn't saw that!
Thanks! I will try it!
Thanks all others too!
12 2016-10-28 05:08:19
Re: Mixamo Rigged model not animating (20 replies, posted in UFE 1 (Deprecated))
OK you got it all wrong!
Each model got a skeleton for animations and its different !,
So Mike's animations mebe doesn't work on mixamo character!,
As you see mixamo is a big animation site!,
Download correct animations for your model!,
And download them as .fbx for unity format and without skin(file size will be less without skin),
Import them to unity and you can edit it, or something and use that animations for your model!,
If there any problems P.M me!
(cause I'm also using mixamo animations )
13 2016-10-24 09:25:36
Re: Win count (1 replies, posted in UFE 1 (Deprecated))
Hmm,
Looks like your trying to make a Arcade Mode,
Ok so I dont know anything about coding but check out here,
[media]https://youtu.be/ad4l4TUofA4[/media]
http://www.ufe3d.com/forum/viewtopic.php?id=463
This is a Score Counter Made By:- SHUBI But if you try to change this codes to count the win?
hahahahha try it your self and put a reply!
Waiting for your work!
Haritha Denuwan
14 2016-10-24 05:05:54
Re: Particle Effects are not Mirroring (9 replies, posted in UFE 1 (Deprecated))
Thanks for the reply
15 2016-10-23 09:43:19
Re: Hit Effect on Player 2 (3 replies, posted in UFE 1 (Deprecated))
Exact same problem that I'm having!
16 2016-10-22 13:07:44
Topic: Particle Effects are not Mirroring (9 replies, posted in UFE 1 (Deprecated))
I was working on a move like a Swipe (hand swipe),
so i thought to add a particle effect like Scratch,
With a little edit with the ground particle mesh that came with the bundle,
I made it like this!,
I used it as the particle of the move it works!,
But the problem is its not Mirroring,
Correct Side
Mirror
I think this happen cause its not mirroring! If it isn't please help me to fix this!
Thanks for watching!,
Haritha Denuwan
17 2016-10-18 11:05:57
Re: Sama - J : Battle Of Rappers (Sri Lanka) (11 replies, posted in Showcase)
New Stuff
Doing some modelings I finished my first Character!(very first),
Name:-Izzy,
Power:-Ware wolf,
Type:-Violence,
Special:-Sharp Claws,
Screenshots
Model
In-Game
*These pictures are edited
Thanks for watching ,
Keep in touch for more informations!,
Haritha Denuwan
18 2016-10-16 11:21:30
Re: 3d limitations? (8 replies, posted in UFE 1 (Deprecated))
Power Stone :
Power Stone is a fully 3D arena fighting game series made by Capcom. Power Stone was initially released on the Sega NAOMI hardware and later ported to the Dreamcast. Wikipedia
Initial release date: February 13, 1999
Developer: Capcom
Platforms: Dreamcast, Arcade game, PlayStation Portable
Publishers: Capcom, Eidos Interactive
Trailer
[media]https://youtu.be/IAtyaMrc-ZU[/media]
In-game
[media]https://youtu.be/L_rQW3Axk7o[/media]
19 2016-10-13 13:36:32
Re: Project Champion (152 replies, posted in Showcase)
Ohh so if you don't like to kill the opponent with a air attack make sure to click hit doesn't kill in move editor!,
That should be help
20 2016-10-13 13:33:34
Re: Project Champion (152 replies, posted in Showcase)
Did you canceled the fade out after the round,
Please check out that too,
24 2016-10-09 06:58:43
Re: Weird Stuff Happening (9 replies, posted in UFE 1 (Deprecated))
No idea how to fix it!
but,
If you doesn't need to set damage ,
cancel the hurt box in the hit menu!,
try it!
Im not sure,
25 2016-10-08 01:55:05
Re: gauge bar (bug) (3 replies, posted in UFE 1 (Deprecated))
I think you didn't change the gauge that the move needs,
First select your move file and Goto to the move menu and look at "gauge/meter option"!,
This problem starts if you didn't change the move "required guage" points from "0" to (any guage points as you need),
But if you put so much guage like ,
Ex:-
"A" character's max guage is 1000 , but you changed the move's required guage to 2000 , that move doesnt work!
So keep that on your mind too,
By the way ,
You can set required gauge points to "0" to normal moves,
Not supers!
Haritha Denuwan