I'm actually fairly new to games in general so I thought I'd ask:
Due to the nature of the combat system in the game I want to develop, there are at least a few things I need to implement into the engine.
- A second gauge that builds when performing specials independent of the super meter
- Attack chains: special attacks that can only be executed after a previous attack in the chain
- Grab Counters: a form of parry that immediately goes into a grab under specific circumstances
Obviously it will go deeper than what I've put here but the basic principles boil down to these three elements.
Also I apologize if I placed this in an incorrect spot, like I said I'm new, just got both Unity and Blender, and I'm looking into how to make this game.