1

(6 replies, posted in UFE 1 (Deprecated))

No just pro.

2

(11 replies, posted in UFE 1 (Deprecated))

I wish you could do more with the camera with this engine. I am very surprised I can just animate it. Are there any tutorials on animating the camera?

3

(6 replies, posted in UFE 1 (Deprecated))

xFTLxKingPhoenix wrote:

Simple enough

Just make the projectile appear exactly whefe you want it and make it not move


Thanks for the reply! Thats what I thought too but the move editor only lets me set the speed to 1 not 0 which means the mine will slowly move forward. :\

4

(6 replies, posted in UFE 1 (Deprecated))

Has anyone ever made a land mind like special move before with UFE? Where your character throws something on the ground and it blows up if someone runs over it?

5

(6 replies, posted in UFE 1 (Deprecated))

Is that a custom plugin?

6

(2 replies, posted in Animation)

MrPonton wrote:

If you're looking for some fighting game references I recommend DOA or SF3S. You can view the third strike hit sprites here: http://zweifuss.ca/

Wow! this is exactly what I needed. Thank you!

7

(2 replies, posted in Animation)

Hey yall. Does anyone know were i can find some good hit reaction animation reference?

8

(6 replies, posted in UFE 1 (Deprecated))

Has anyone had the issue where their cloth turns black when a character is mirrored?

9

(16 replies, posted in UFE 1 (Deprecated))

Hey KRGraphic, thank you for the info. Sorry for the delay i haven't been able to jump on in awhile. I don't want to use cubemaps since I have been creating all my materials with PBR in mind. Do you know where i could find that Skypbox script?

Thanks again!

10

(16 replies, posted in UFE 1 (Deprecated))

Hey everyone. Is there a way to have unique skyboxes and lighting data for each Stage? Right now it seems all them share the same one. I had a look around, and couldn't find a solution anywhere in the documentation or the forums. Any insight or guidance would be much appreciated!
Thanks!

11

(3 replies, posted in UFE 1 (Deprecated))

Is there a way to do this only when you hit your opponent?

Thanks Meractus!

Yeah it didn't work. What I am going to do instead is have it so the player has to repeatably press the button to gain energy. It's not bad, and the animation looks a little weird but ill figure something out. I would love to see something like this in the next version of UFE.

Hey yall.

I'm pretty new to UFE. It's an amazing tool! I wanted to see if anyone knows of a way to have your character power up? What I mean is having them slowing gain energy by pressing and holding down a button?  I've been messing around with this for a bit and I haven't been able to find a way to do it. I am an 3D artist and not a programmer, so I wont be able to code anything that UFE can't do out of the box.

Thanks for your help in advanced. smile