No just pro.
2 2017-05-27 16:34:27
Re: cinematic tips (11 replies, posted in UFE 1 (Deprecated))
I wish you could do more with the camera with this engine. I am very surprised I can just animate it. Are there any tutorials on animating the camera?
3 2017-05-27 16:22:11
Re: Projectile land mine? (6 replies, posted in UFE 1 (Deprecated))
Simple enough
Just make the projectile appear exactly whefe you want it and make it not move
Thanks for the reply! Thats what I thought too but the move editor only lets me set the speed to 1 not 0 which means the mine will slowly move forward. :\
4 2017-05-22 11:17:43
Topic: Projectile land mine? (6 replies, posted in UFE 1 (Deprecated))
Has anyone ever made a land mind like special move before with UFE? Where your character throws something on the ground and it blows up if someone runs over it?
5 2017-04-28 19:08:24
Re: Question About Cloth (6 replies, posted in UFE 1 (Deprecated))
Is that a custom plugin?
6 2017-04-27 21:47:40
Re: Hit reaction references? (2 replies, posted in Animation)
If you're looking for some fighting game references I recommend DOA or SF3S. You can view the third strike hit sprites here: http://zweifuss.ca/
Wow! this is exactly what I needed. Thank you!
7 2017-04-26 00:44:22
Topic: Hit reaction references? (2 replies, posted in Animation)
Hey yall. Does anyone know were i can find some good hit reaction animation reference?
8 2017-04-26 00:31:18
Re: Question About Cloth (6 replies, posted in UFE 1 (Deprecated))
Has anyone had the issue where their cloth turns black when a character is mirrored?
9 2017-01-07 18:47:31
Re: Skyboxes and Lighting? (16 replies, posted in UFE 1 (Deprecated))
Hey KRGraphic, thank you for the info. Sorry for the delay i haven't been able to jump on in awhile. I don't want to use cubemaps since I have been creating all my materials with PBR in mind. Do you know where i could find that Skypbox script?
Thanks again!
10 2017-01-01 15:26:04
Topic: Skyboxes and Lighting? (16 replies, posted in UFE 1 (Deprecated))
Hey everyone. Is there a way to have unique skyboxes and lighting data for each Stage? Right now it seems all them share the same one. I had a look around, and couldn't find a solution anywhere in the documentation or the forums. Any insight or guidance would be much appreciated!
Thanks!
11 2016-12-13 20:33:28
Re: Realistic Camera Shake (3 replies, posted in UFE 1 (Deprecated))
Is there a way to do this only when you hit your opponent?
12 2016-12-04 23:07:00
Re: Powering Up or a Charging Gauge/Meter move. (5 replies, posted in UFE 1 (Deprecated))
Thanks Meractus!
Yeah it didn't work. What I am going to do instead is have it so the player has to repeatably press the button to gain energy. It's not bad, and the animation looks a little weird but ill figure something out. I would love to see something like this in the next version of UFE.
13 2016-12-03 19:02:05
Topic: Powering Up or a Charging Gauge/Meter move. (5 replies, posted in UFE 1 (Deprecated))
Hey yall.
I'm pretty new to UFE. It's an amazing tool! I wanted to see if anyone knows of a way to have your character power up? What I mean is having them slowing gain energy by pressing and holding down a button? I've been messing around with this for a bit and I haven't been able to find a way to do it. I am an 3D artist and not a programmer, so I wont be able to code anything that UFE can't do out of the box.
Thanks for your help in advanced.