1

(1 replies, posted in General)

Is it possible to use physic impulse on the arms to create melee attacks or do all the attacks need actual animations ? Thanks

2

(1 replies, posted in General)

Looks like the default masking for the characters where removing bones with animation. Had to create a mask file for the character to point towards that had the missing bones activated

yeah.. just need to export as an FBX file and you should be good to go.

4

(1 replies, posted in General)

I seem to have this weird issue with animated hair and a skirt.. I can see the animations play in the unity animation preview but once I launch the game the hair and skirt don't seem to animate. My character rig is set to humanoid. Is there something that I'm missing? I can get the animations to play when I'm using the generic rig but then I have a difficult time getting the AI version to rotate the correct way. Thanks

5

(1 replies, posted in General)

Nevermind..I was able to just import the script again. thx

6

(2 replies, posted in General)

thank you!!!! I'll let you know how it goes

7

(1 replies, posted in General)

I'm playing around with the camera and trying to get a zoomed in look.. but I always come across this bug where I can't return my camera to its default settings no matter what. it always seems to start off center and rotated to the left. Is there a way to force the camera back to the default settings?

8

(2 replies, posted in General)

Recently upgraded to UFE 2.0 and was curious if there was a way that players can move the characters back and forth with just the accelerometer in a phone. I also have Control Freak 2 but have had no luck getting this style of gameplay to work.. Any help would be appreciated

9

(1 replies, posted in UFE 1 (Deprecated))

Has anyone encountered this before?  I can only log into my account from my mobile device but once I connect to my WiFi I get a notice that I’m banned from the forum ?

10

(0 replies, posted in UFE 1 (Deprecated))

I might be missing something but I'm trying to create an enemy type that doesn't jump... I've turned off auto jump under the Ai instructions and also the character move sets.. but during gameplay the ai character still plays the jump.. am I missing an additional spot to turn off jumping?

Is it possible with UFE to control the forward and back movements using the phones accelerometer? I have control freak but feel like a noob trying to figure out how to implement such a system. Any help or advice would be appreciated

12

(2 replies, posted in UFE 1 (Deprecated))

Seems like there isn't a way to play any stage animations ?

13

(2 replies, posted in UFE 1 (Deprecated))

Is it possible to trigger stage animations to synchronize with player intro and defeat animations ? Thanks
Example.. ( Having a character walk though a door )

14

(1 replies, posted in UFE 1 (Deprecated))

I'm noticing that when I change the stage left and right boundary size and also the characters initial spawn position if changes the main camera's position X so that the characters are not centered. Any advice on how to solve this issue by locking camera settings or anything

Round Options
initial spawn position = -1,1

Stage Options
Left Boundary = -3
Right Boundary = 3

Those above setting change my camera's initial X position from 0 to 6 creating an offset.
-Thanks

15

(1 replies, posted in UFE 1 (Deprecated))

I'm really interested in purchasing UFE. My only hesitation is that I notice on the development road map there are plans to release a version for Unreal. If I purchase the UFE for unity will I have to purchase it again at full price once it's released for Unreal? Thanks