Thank you for your friendly replay!
After a fight is completed (somebody got koed) is there a way to add interactive victory animations (like throws) without coding?
Because I made an animation where the winner smashes the face of the koed character
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Universal Fighting Engine Forum → Posts by Blobfish
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Thank you for your friendly replay!
After a fight is completed (somebody got koed) is there a way to add interactive victory animations (like throws) without coding?
Because I made an animation where the winner smashes the face of the koed character
Just one more thing.
Are there conditions like "do specific throw animation when health is under x percent"?
That is my last question ^^
Thank you for the quick replay!
Hello there,
I am new to this engine and was wondering if there was an feature that would be quite imported for me.
For game I want to make, a lot of the attacks and counters have are interactive animations.
I wanted to know if you can add interactive animations, like throws(grabs) from tekken, or counters from assasins creed.
Example:
[media]https://www.youtube.com/watch?v=KSJbM7VEWUM[/media]
I already made the synchronized animations I need using the same skeleton and setting the xyz axis to 0.
If there already is such a feature, how can you toggle it? Can you set specific conditions like preforming a finish of animation when the health is to low?
Sincerely,
Blobfish
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Universal Fighting Engine Forum → Posts by Blobfish
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