Thank you for your friendly replay!

After a fight is completed (somebody got koed) is there a way to add interactive victory animations (like throws) without coding?
Because I made an animation where the winner smashes the face of the koed character big_smile

Just one more thing.

Are there conditions like "do specific throw animation when health is under x percent"?

That is my last question ^^

Thank you for the quick replay!

Hello there,

I am new to this engine and was wondering if there was an feature that would be quite imported for me.
For game I want to make, a lot of the attacks and counters have are interactive animations.

I wanted to know if you can add interactive animations, like throws(grabs) from tekken, or counters from assasins creed.
Example:
[media]https://www.youtube.com/watch?v=KSJbM7VEWUM[/media]

I already made the synchronized animations I need using the same skeleton and setting the xyz axis to 0.

If there already is such a feature, how can you toggle it? Can you set specific conditions like preforming a finish of animation when the health is to low?


Sincerely,

Blobfish