1

(4 replies, posted in UFE 1 (Deprecated))

I was able to get UFE running in Unity 2018.1.0f2 after commenting out:

Assets/UFE/Editor/CharacterEditorWindow.cs(1158,104): error CS0143: The class `UnityEngine.AudioClip' has no constructors defined

Assets/UFE/Editor/MoveEditorWindow.cs(1969,101): error CS0143: The class `UnityEngine.AudioClip' has no constructors defined

Doesn't appear to cause any real problems, but I have not done any serious testing with it.

Note, I made a fresh project and re-imported UFE from the Asset Store, if that makes a difference.

2

(5 replies, posted in UFE 1 (Deprecated))

I have Rewired and can confirm it works with UFE...provided you set it up correctly. You may have to alter a few lines of script code to make Unity Input work with it, but it's not hard.

http://guavaman.com/projects/rewired/do … ng-scripts

3

(4 replies, posted in UFE 1 (Deprecated))

Hi, Mistermind. Is Unreal Engine 4 still on the radar for UFE 2.0?

4

(69 replies, posted in UFE 1 (Deprecated))

Looking great, Mistermind! Can't wait for the update! UFE has been an awesome tool to learn and use.

5

(3 replies, posted in UFE 1 (Deprecated))

Thanks for your posts and for finding a solution, YumChaGames! I will give this a shot! Really appreciate it!

6

(3 replies, posted in UFE 1 (Deprecated))

Before I do anything else I want to thank MisterMind for making UFE. It is so impressive.

Next I want to ask if anyone here uses Probuilder to block in level geometry. I use it, but have had a problem having the Probuilder geo show up in my prefabs. I can make a standard Unity cube and get it to work as a prefab for a quickly-built stage but I cannot get a Probuilder cube to do the same thing.

Wondering if anyone else has a solution for this.

Thanks and "Fight On!"