Woah thanks!!!!
1 2023-05-29 18:26:09
Re: [Tutorial] 3D Character Select Screen (Basic/Pro/Source) (25 replies, posted in Tips & Articles)
2 2023-05-27 10:56:56
Re: [Tutorial] 3D Character Select Screen (Basic/Pro/Source) (25 replies, posted in Tips & Articles)
How to make this work in UFE 2? I cant seem to figure that out, any help will be appreciated? also is it possible to make this work from outside of the main script using my own custom script? thank you!
4 2019-04-21 00:52:07
Re: Implementing swipe controls (4 replies, posted in General)
Hi Twrmois, thanks for the reply, I am stuck on a step, do I need to figure out what triggers control freak move than replace it with a code? or is there a way I can just change the settings in input section?
5 2019-04-17 17:47:59
Topic: Implementing swipe controls (4 replies, posted in General)
Is there a way to implement swipe controls for movement? swipe left and right for movement. Really appreciate any help. thanks!
6 2018-04-17 00:28:21
Topic: Changing AI max health only (0 replies, posted in UFE 1 (Deprecated))
Hello guys, having a hard time changing AI health only, I tried the following code:
if (player == 1) {
if (this.namePlayer1 != null) {
this.namePlayer1.text = character.characterName;
print (character.lifePoints);
if (characterIndex == 1) {
character.lifePoints = 1000;
}
}
Is there a better way to do this? thanks! really appreciate the help
7 2018-04-15 13:50:21
Topic: Photon with UFE (0 replies, posted in UFE 1 Source (Deprecated))
Hello everyone, Can anyone guide me how to implement photon with UFE, will really appreciate it.Been stuck on this for weeks now. Thanks!
8 2017-12-14 09:59:06
Re: Character with armor or side bar (3 replies, posted in UFE 1 (Deprecated))
Thanks chameleroncreations! is it possible to modify armor through script? and not through the inspector?
9 2017-12-08 03:34:59
Topic: Character with armor or side bar (3 replies, posted in UFE 1 (Deprecated))
Hello peeps, quick question. I am trying to add "armor" bar when a character equips certain gear. Is there a built in version in UFE? if so, how do i access it, thanks!
10 2017-11-29 04:31:41
Re: Added new animated moves not working properly (1 replies, posted in UFE 1 Source (Deprecated))
oh Nvm figured it out, I had to bake the animations to a certain orientation. Thanks!
11 2017-11-29 04:19:33
Topic: Added new animated moves not working properly (1 replies, posted in UFE 1 Source (Deprecated))
Hello everyone, I just added new animated moves, problem is they seem to work perfectly when in animation preview, but during the gameplay they are extremely messy, something like not on the same axis entirely, not sure how to describe it. I am sure I am missing something, maybe forcing the player to face the enemy during the animation being played?
really appreciate anyones input. thanks!
12 2017-11-04 13:06:06
Re: Adding weapons to character (4 replies, posted in UFE 1 (Deprecated))
Hi Chris, it worked thanks!
Also, while you are here another problem, just a newbie question, so if I put the hitbox sphere far from character and when I play the punch I was expected it to hit the enemy, but it doesn't do that? I have to be really close to the enemy to be able to make a hit. am I missing something here too? I really appreciate all the help!
13 2017-11-04 04:17:00
Topic: Adding weapons to character (4 replies, posted in UFE 1 (Deprecated))
Hello everyone, need some dire help. I have a character I bought that is holding weapons, however they are no bones attached to the weapon. Can someone please tell me how I can add hitboxes to the weapon so it moves with the motion. I tried couple of things and it seems like I am missing something. Please help
14 2017-08-15 18:38:15
Topic: Setting up HitBoxes (2 replies, posted in UFE 1 (Deprecated))
Hello,
I am having trouble setting up hitboxes, problem is if I set hitboxes on a character without changing its rotation to 90 degree, they all align properly, but as soon as I set it to 90 degree as suggested in the tutorial video all the hitboxes align in the middle. Help please!