1

(46 replies, posted in General)

Mistermind wrote:
zaspacer wrote:

I bought UFE 1.x UFE Pro in 2014 from sellfy.com. I am looking to upgrade to UFE 2, but I want to clarify and confirm my purchasing options before I do.

What I know:
1) If I buy UFE 2 Lite, I understand it will cost me $29 with a Coupon Code. And I can get that Coupon Code by emailing Mistermind at mistermind@live.com.
2) If I then decide at a later time that I want to upgrade form UFE 2 Lite to UFE 2 Standard, I understand that Like UFE 1, once I have UFE 2 I can upgrade to any higher tier at any moment by just paying the difference.

So my question is this:
If I buy UFE 2 Lite (with a Coupon Code) and then later on want to get UFE Standard, does it cost me the price difference on the UFE 2 chart ($199 - $59 = $140)? Or does it cost me the price difference on the Upgrade chart ($99 - $29 = $70)?

If I know I can always just pay the UFE 1 Upgrade Chart difference, then I will probably buy the Lite and upgrade later as needed. But if I have to use the UFE 2 Chart difference, then I have to think about which version I want to "lock in" with the one-time UFE 1 Upgrade discount I get.

Thanks! smile

Don't worry, you always have store credit. In this case it's option 2 ($70).
And yes, sellfy users need to email me to get the coupon code. When you are ready, just email me at mistermind@live.com

Sounds great!

Thanks Mistermind smile

2

(46 replies, posted in General)

I bought UFE 1.x UFE Pro in 2014 from sellfy.com. I am looking to upgrade to UFE 2, but I want to clarify and confirm my purchasing options before I do.

What I know:
1) If I buy UFE 2 Lite, I understand it will cost me $29 with a Coupon Code. And I can get that Coupon Code by emailing Mistermind at mistermind@live.com.
2) If I then decide at a later time that I want to upgrade form UFE 2 Lite to UFE 2 Standard, I understand that Like UFE 1, once I have UFE 2 I can upgrade to any higher tier at any moment by just paying the difference.

So my question is this:
If I buy UFE 2 Lite (with a Coupon Code) and then later on want to get UFE Standard, does it cost me the price difference on the UFE 2 chart ($199 - $59 = $140)? Or does it cost me the price difference on the Upgrade chart ($99 - $29 = $70)?

If I know I can always just pay the UFE 1 Upgrade Chart difference, then I will probably buy the Lite and upgrade later as needed. But if I have to use the UFE 2 Chart difference, then I have to think about which version I want to "lock in" with the one-time UFE 1 Upgrade discount I get.

Thanks! smile

3

(15 replies, posted in Showcase)

Twrmois wrote:
zaspacer wrote:
YumChaGames wrote:

I have created a simple game using UFE and Unity's 2D Platformer tutorial package.

YumChaGames wrote:

In the interest of the UFE community, I'll detail some UFE specific stuff below:

Goals

  • Make a UFE game using 2D graphics;

  • Use as few mods as possible - to make sharing the project easier;

I think I've achieved both these goals.  The game may not be perfect or completely polished, but I think it's good enough to showcase what's possible with UFE and 2D visuals.

Excellent work, excellent community contribution, and excellent post YumChaGames! I really dug it.

I'm dabbling with a small group to see where we can go with UFE (we're in baby steps mode), and your project is an amazing proof of concept demo across multiple Feature sets. My own background is as a SF2 tournament player and community supporter, game designer, and project planning.

I did a fairly detailed review write-up for my group on the gameplay for my group, and I'd be happy to pass it along to you if you're interested. One problem I did run into was the default joystick inputs for the sticks I tried to use (XBox Version: http://www.amazon.com/Fighter-FightStic … B001M22WN8 ; http://www.amazon.com/Xbox-360-Fighting … 000V02P6Q) were inverted, and I'm not sure how to correct that.

Hmm, I haven't used the default Input Manager in a while, BUT I remember how to fix this issue.
You have one of three options

1. Use cInput https://www.assetstore.unity3d.com/en/#!/content/18471 , you'll love it in the long run.
2. The actual issue seems to be that when the user is using the Unity Input Manager, the Vertical axis is flipped, you can go here https://www.assetstore.unity3d.com/en/#!/content/18471 and click the "Invert" tick for the P1VerticalAxis/P1Up and etc
3. When setting your controls in the game launcher, simply tap Down when choosing Up, and vice versa.

I'll have to pickup cInput and check it out. I'm still slowly boning up on UFE, but this gives me a solution.

Will this fix my inverted controls while playing "BeanMan's Bazooka Battle!" through the browser?

4

(2 replies, posted in Suggestions)

Twrmois wrote:

If you have the Unity Asset called cInput https://www.assetstore.unity3d.com/en/#!/content/18471 , then in the options menu you can edit your controls in-game. Works with controllers as well. (tested with keyboard (obviously smile ), Xbox 360/One controller, PS3 controller, an Arcade Stick...should work for pretty much any pad.

Thanks Twrmois!

Do you know what the terms of using cInput are? Do I need 1 copy per Dev seat? Does the price cover all distributed copies of the game?

Also, I am having the problem with my TE stick (http://www.amazon.com/Fighter-FightStic … B001M22WN8) where my up/down stick inputs are inverted on UFE Demo. So when I crouch it jumps, and when I jump it crouches. Any idea if cInput will fix this?

Also, is there a collected list somewhere of the add-ons like these that are "must haves" for a UFE game?

I also caught this as well:
http://www.ufe3d.com/forum/viewtopic.php?id=168

EDIT: Oh, I see you covered my inverted stick problem in this thread:
http://www.ufe3d.com/forum/viewtopic.php?id=329
Thanks again! smile

5

(2 replies, posted in Suggestions)

Most Fighting Games have a setting in Options which allows Players to customize which buttons on their Controller/Keyboard correspond to which Game Inputs.

http://www.xgaming.com/service/images/button_config.jpg

http://www.xgaming.com/service/images/keyboard_settings.jpg

I don't see the Button Mapping/Config option currently in UFE Options Menu in-game. Is this something UFE currently supports in any way? Is this something that can be added as a core functionality?

6

(15 replies, posted in Showcase)

YumChaGames wrote:

I have created a simple game using UFE and Unity's 2D Platformer tutorial package.

YumChaGames wrote:

In the interest of the UFE community, I'll detail some UFE specific stuff below:

Goals

  • Make a UFE game using 2D graphics;

  • Use as few mods as possible - to make sharing the project easier;

I think I've achieved both these goals.  The game may not be perfect or completely polished, but I think it's good enough to showcase what's possible with UFE and 2D visuals.

Excellent work, excellent community contribution, and excellent post YumChaGames! I really dug it.

I'm dabbling with a small group to see where we can go with UFE (we're in baby steps mode), and your project is an amazing proof of concept demo across multiple Feature sets. My own background is as a SF2 tournament player and community supporter, game designer, and project planning.

I did a fairly detailed review write-up for my group on the gameplay for my group, and I'd be happy to pass it along to you if you're interested. One problem I did run into was the default joystick inputs for the sticks I tried to use (XBox Version: http://www.amazon.com/Fighter-FightStic … B001M22WN8 ; http://www.amazon.com/Xbox-360-Fighting … 000V02P6Q) were inverted, and I'm not sure how to correct that.

YumChaGames wrote:

There's a bit of a workflow in creating the animations.  I can detail that in a follow up post if anyone is interested.

YumChaGames wrote:

There's more to write, but I'll leave that for another time.  Have a play of the game, I hope you enjoy it!  I'll make the assets available soon.

Would love to read anything you post on it. Or any updates to it. I'm a sponge for any info you can provide. Though my technical aptitude limits will keep me stunted in terms of how much I can absorb quickly.

Likewise, let me know if you'd be ok with me asking your thoughts on the viability of implementing various other Feature sets inside of a UFE framework.

Anyway, great post and great work, I just wanted to chime in and let you know.

7

(65 replies, posted in UFE 1 (Deprecated))

Mistermind wrote:

UFE: Major Updates Poll (Season 3)
Tag Team
Disjoined Rectangle HitBoxes
3D Arena Gameplay
UFE 2D

I highly recommend that you add a section below the choices where a brief description is provided for each feature.

This would not only provide context for voter's decisions, but also create a "jumping off" point for discussions on the points themselves. In addition, it would also clarify and communicate a comprehensive understanding of what each point is (and is not) between the voters and yourself, thereby providing a "conceptualization calibration" between all parties.