Topic: Demo Characters fall through Prefab Training Stage
I just recently started learning Unity and I'm doing a fighting game project for my game design class.
I just wanted to see how the engine worked on a basic level so I started up the game after dragging the "Scene" into the Scene and pressed play. When I got to the gameplay after I selected my stage and the announcer started to count down the match, the demo characters just fell out of site of the gameplay camera and I believe the stage floated up above it.
Then, I tried dragging the prefab training stage into the hierarchy panel and set its coordinates to 0,0,0 since I heard that could fix the issue, and pressed apply. I started up the game again and got to the gameplay, and the same exact issue happened.
I was thinking it was something to do with the stage's collider or the demo character's collider, but before I start messing with colliders I want to see if anyone has any idea how to fix this issue.
Any help is greatly appreciated.